Results 81 to 90 of about 28,466 (187)

A Quantised Push‐Sum Distributed Adaptive Momentum Algorithm for Optimisation Over Directed Networks

open access: yesCAAI Transactions on Intelligence Technology, EarlyView.
ABSTRACT In this paper, we investigate a distributed constrained optimisation problem over directed networks. The agents in the networks conduct local computations and communications, endeavouring to collaboratively minimise the aggregation of all locally known convex cost functions subject to a global constraint set.
Qingguo Lü   +6 more
wiley   +1 more source

Data compression for the Cassini radio and plasma wave instrument [PDF]

open access: yes
The Cassini Radio and Plasma Wave Science experiment will employ data compression to make effective use of the available data telemetry bandwidth. Some compression will be achieved by use of a lossless data compression chip and some by software in a ...
Farrell, W. M.   +4 more
core   +1 more source

Compressing the Data Densely by New Geflochtener to Accelerate Web

open access: yes, 2014
At the present scenario of the internet, there exist many optimization techniques to improve the Web speed but almost expensive in terms of bandwidth.
Krishna, C. Rama   +2 more
core   +1 more source

Information and affective valence influence judgments of complexity, liking and understanding

open access: yesBritish Journal of Psychology, EarlyView.
Abstract Visual complexity is a key factor in perceptual and evaluative judgments. People's representation of visual complexity is constructed from quantitative and structural image features, but it is also influenced by familiarity and expertise. We examined how people represent visual complexity and its impact on perception and evaluation, focusing ...
Xiaolei Sun   +3 more
wiley   +1 more source

Splatshop: Efficiently Editing Large Gaussian Splat Models

open access: yesComputer Graphics Forum, EarlyView.
Abstract We present Splatshop, a highly optimized toolbox for interactive editing (selection, deletion, painting, transformation, …) of 3D Gaussian Splatting models. Utilizing a comprehensive collection of heuristic approaches, we carefully balance between exact and fast rendering to enable precise editing without sacrificing real‐time performance. Our
Markus Schütz   +5 more
wiley   +1 more source

Image‐Based Spatio‐Temporal Interpolation for Split Rendering

open access: yesComputer Graphics Forum, EarlyView.
Abstract Low‐powered devices – such as small form factor head‐mounted displays (HMDs) – struggle to deliver a smooth and high‐quality viewing experience, due to their limited power and rendering capabilities. Cloud rendering attempts to solve the quality issue, but leads to prohibitive latency and bandwidth requirements, hindering use with HMDs over ...
M. Steiner   +4 more
wiley   +1 more source

Locally adaptive vector quantization: Data compression with feature preservation [PDF]

open access: yes
A study of a locally adaptive vector quantization (LAVQ) algorithm for data compression is presented. This algorithm provides high-speed one-pass compression and is fully adaptable to any data source and does not require a priori knowledge of the source ...
Cheung, K. M., Sayano, M.
core   +1 more source

Encoding Occupancy in Memory Location for Efficient and Compact High‐Resolution Voxel Structures

open access: yesComputer Graphics Forum, EarlyView.
We encode information about geometric structure into the pointers of a sparse voxel directed acyclic graph (SVDAG). Each pointer carries information about the structure of the node it points to. Our encoding improves ray tracing performance and reduces model size in memory.
Jaina Modisett, Markus Billeter
wiley   +1 more source

A Comprehensive Review on Hyperspectral Image Lossless Compression Algorithms

open access: yesRemote Sensing
The rapid advancement of imaging sensors and optical filters has significantly increased the number of spectral bands captured in hyperspectral images, leading to a substantial rise in data volume.
Shumin Liu   +3 more
doaj   +1 more source

Variable‐Rate Texture Compression: Real‐Time Rendering with JPEG

open access: yesComputer Graphics Forum, EarlyView.
Abstract Although variable‐rate compressed image formats such as JPEG are widely used to efficiently encode images, they have not found their way into real‐time rendering due to special requirements such as random access to individual texels. In this paper, we investigate the feasibility of variable‐rate texture compression on modern GPUs using the ...
Elias Kristmann   +2 more
wiley   +1 more source

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