A Quantised Push‐Sum Distributed Adaptive Momentum Algorithm for Optimisation Over Directed Networks
ABSTRACT In this paper, we investigate a distributed constrained optimisation problem over directed networks. The agents in the networks conduct local computations and communications, endeavouring to collaboratively minimise the aggregation of all locally known convex cost functions subject to a global constraint set.
Qingguo Lü +6 more
wiley +1 more source
Data compression for the Cassini radio and plasma wave instrument [PDF]
The Cassini Radio and Plasma Wave Science experiment will employ data compression to make effective use of the available data telemetry bandwidth. Some compression will be achieved by use of a lossless data compression chip and some by software in a ...
Farrell, W. M. +4 more
core +1 more source
Compressing the Data Densely by New Geflochtener to Accelerate Web
At the present scenario of the internet, there exist many optimization techniques to improve the Web speed but almost expensive in terms of bandwidth.
Krishna, C. Rama +2 more
core +1 more source
Information and affective valence influence judgments of complexity, liking and understanding
Abstract Visual complexity is a key factor in perceptual and evaluative judgments. People's representation of visual complexity is constructed from quantitative and structural image features, but it is also influenced by familiarity and expertise. We examined how people represent visual complexity and its impact on perception and evaluation, focusing ...
Xiaolei Sun +3 more
wiley +1 more source
Splatshop: Efficiently Editing Large Gaussian Splat Models
Abstract We present Splatshop, a highly optimized toolbox for interactive editing (selection, deletion, painting, transformation, …) of 3D Gaussian Splatting models. Utilizing a comprehensive collection of heuristic approaches, we carefully balance between exact and fast rendering to enable precise editing without sacrificing real‐time performance. Our
Markus Schütz +5 more
wiley +1 more source
Image‐Based Spatio‐Temporal Interpolation for Split Rendering
Abstract Low‐powered devices – such as small form factor head‐mounted displays (HMDs) – struggle to deliver a smooth and high‐quality viewing experience, due to their limited power and rendering capabilities. Cloud rendering attempts to solve the quality issue, but leads to prohibitive latency and bandwidth requirements, hindering use with HMDs over ...
M. Steiner +4 more
wiley +1 more source
Locally adaptive vector quantization: Data compression with feature preservation [PDF]
A study of a locally adaptive vector quantization (LAVQ) algorithm for data compression is presented. This algorithm provides high-speed one-pass compression and is fully adaptable to any data source and does not require a priori knowledge of the source ...
Cheung, K. M., Sayano, M.
core +1 more source
Encoding Occupancy in Memory Location for Efficient and Compact High‐Resolution Voxel Structures
We encode information about geometric structure into the pointers of a sparse voxel directed acyclic graph (SVDAG). Each pointer carries information about the structure of the node it points to. Our encoding improves ray tracing performance and reduces model size in memory.
Jaina Modisett, Markus Billeter
wiley +1 more source
A Comprehensive Review on Hyperspectral Image Lossless Compression Algorithms
The rapid advancement of imaging sensors and optical filters has significantly increased the number of spectral bands captured in hyperspectral images, leading to a substantial rise in data volume.
Shumin Liu +3 more
doaj +1 more source
Variable‐Rate Texture Compression: Real‐Time Rendering with JPEG
Abstract Although variable‐rate compressed image formats such as JPEG are widely used to efficiently encode images, they have not found their way into real‐time rendering due to special requirements such as random access to individual texels. In this paper, we investigate the feasibility of variable‐rate texture compression on modern GPUs using the ...
Elias Kristmann +2 more
wiley +1 more source

