Results 151 to 160 of about 9,658 (219)

Mixed Super‐Circles

open access: yesComputer Graphics Forum, EarlyView.
Abstract We introduce mixed super‐circles, a position‐curvature formulation of the original dynamic 2D super‐helix model. Compared to the latter, purely curvature‐based model – the so‐called chained formulation –, the mixed formulation that we propose here drastically reduces the algorithmic complexity of the solving scheme – from quadratic to quasi ...
Emile Hohnadel   +2 more
wiley   +1 more source

The Truth, the Whole Truth, and Nothing but the Truth: Automatic Visualization Evaluation from Reconstruction Quality

open access: yesComputer Graphics Forum, EarlyView.
Abstract Recent advances in AI enable the automatic generation of visualizations directly from textual prompts using agentic workflows. However, visualizations produced via one‐shot generative methods often suffer from insufficient quality, typically requiring a human in the loop to refine the outputs.
Roxana Bujack   +4 more
wiley   +1 more source

Visualizing Image Segmentation Network Behavior Through the Lens of Scale Space Analysis

open access: yesComputer Graphics Forum, EarlyView.
Abstract Deep neural networks are widely used for image segmentation, also in sensitive applications such as medical imaging or autonomous driving. However, few explainable AI methods are available that help developers understand such networks beyond classification.
A. C. Mikliss, T. Schultz
wiley   +1 more source

Single Line Drawing Generation via Semantics‐Driven Optimization

open access: yesComputer Graphics Forum, EarlyView.
We present a method for automatically generating single‐line drawings in vector format, guided by a text prompt or an input image. Our approach leverages score distillation sampling to optimize the parameters of a uniform rational B‐spline (URBS) curve, ensuring that the drawing consists of a single continuous stroke by design.
Tanguy Magne   +3 more
wiley   +1 more source

Attention Based Optimization for 3D Shape Registration

open access: yesComputer Graphics Forum, EarlyView.
Abstract Transformers are sequence‐to‐sequence architectures originally designed to handle structurally rigid and order‐sensitive data, such as text and images. At their core, they exploit the attention mechanism, which is permutation‐equivariant and relies on computing token‐to‐token relationships.
A. Riva, L. Olearo, S. Melzi
wiley   +1 more source

Beyond Spherical Harmonics: Rethinking Appearance Models for Radiance Reconstruction

open access: yesComputer Graphics Forum, EarlyView.
Abstract View‐dependent appearance modeling remains a challenging problem in novel‐view synthesis and reconstruction. Accurately representing complex angular effects often requires substantial memory and computational resources. For new learning‐based methods, a common approach is to rely on Spherical Harmonics (SH).
Ewa Miazga, Jorge Condor, Piotr Didyk
wiley   +1 more source

Rendering Synthetic Defects for Learning‐Based Industrial Inspection

open access: yesComputer Graphics Forum, EarlyView.
Abstract Computer vision increasingly uses synthetic data from physically based rendering to supplement limited real‐world datasets. In industrial inspection, defect data is scarce and the rendering pipeline is explicitly controlled, and synthetic defect generation therefore becomes a dataset design problem.
Runzhou Mao   +5 more
wiley   +1 more source

Event-Based Vision at the Edge: A Review. [PDF]

open access: yesBrain Sci
Middleton M   +9 more
europepmc   +1 more source

GNOCHI: Generative Neural mOdel for Close Human‐Human Interactions

open access: yesComputer Graphics Forum, EarlyView.
Abstract Creating realistic 3D human‐human interactions in virtual environments is challenging due to the high degrees of freedom in human body and the need for physically accurate poses that do not collide with each other. Traditional methods for humanhuman interaction are based on motion tracking or 3D body reconstruction, but lack generative ...
Gonzalo Gómez‐Nogales   +3 more
wiley   +1 more source

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