Results 171 to 180 of about 30,883 (222)
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Dynamic Manga: Animating Still Manga via Camera Movement
IEEE Transactions on Multimedia, 2017We propose a method for animating still manga imagery through camera movements. Given a series of existing manga pages, we start by automatically extracting panels, comic characters, and balloons from the manga pages. Then, we use a data-driven graphical model to infer per-panel motion and emotion states from low-level visual patterns.
Antoni B Chan +2 more
exaly +2 more sources
A Study to Achieve Manga Character Retrieval Method for Manga Images
2014 11th IAPR International Workshop on Document Analysis Systems, 2014Manga (Japanese style comics) is one of the most popular publications. Nowadays manga is often handled as digital images not only in consumers' use but also in digital media. However, they hardly handle manga as content-based materials. Some digital media use tags or text data for retrieval, where the tags and text data are produced by handmade input ...
Koichi Kise, Motoi Iwata
exaly +3 more sources
Proceedings of the 6th ACM/IEEE-CS joint conference on Digital libraries, 2006
This demonstration shows a set of tools for managing and performing quality control processes to monitor and enforce quality over UNIMARC descriptive metadata records. These tools share a common infrastructure consisting mainly on information coded in XML and tools to process it.
Hugo Manguinhas, José Borbinha
openaire +3 more sources
This demonstration shows a set of tools for managing and performing quality control processes to monitor and enforce quality over UNIMARC descriptive metadata records. These tools share a common infrastructure consisting mainly on information coded in XML and tools to process it.
Hugo Manguinhas, José Borbinha
openaire +3 more sources
2022
This chapter aims to illustrate the benefits of manga, or Japanese comics, as learning material in foreign language education for young adults, particularly in the Japanese college-level EFL context. The author has been conducting semester-long manga projects at universities in Japan, and this report is an accumulation of her major findings.
openaire +1 more source
This chapter aims to illustrate the benefits of manga, or Japanese comics, as learning material in foreign language education for young adults, particularly in the Japanese college-level EFL context. The author has been conducting semester-long manga projects at universities in Japan, and this report is an accumulation of her major findings.
openaire +1 more source
2010
Manga prägen als gedruckter Comic oder Trickfilm nicht nur die jugendliche Popkultur – und das weltweit. Was macht die Faszination dieser in Japan entstandenen „Bildergeschichten“ aus? Miriam Brunner geht dem Phänomen „Manga“ nach, verfolgt die Herausbildung der Manga-Kultur vor dem Hintergrund verschiedener historischer Einflüsse und stellt die ...
+4 more sources
Manga prägen als gedruckter Comic oder Trickfilm nicht nur die jugendliche Popkultur – und das weltweit. Was macht die Faszination dieser in Japan entstandenen „Bildergeschichten“ aus? Miriam Brunner geht dem Phänomen „Manga“ nach, verfolgt die Herausbildung der Manga-Kultur vor dem Hintergrund verschiedener historischer Einflüsse und stellt die ...
+4 more sources
IEEE Women in Engineering Magazine
Book recommendation list from the digital library collection focused on manga.
+4 more sources
Book recommendation list from the digital library collection focused on manga.
+4 more sources
SIGGRAPH Asia 2013 Courses, 2013
Traditional manga (comic) and anime (cartoon) creation are painstaking processes. Even computers are utilized for the content creation, computers are mainly utilized as a naive digital canvas. With the increasing computing power and decreasing cost of CPU & GPU, more computing resource can be exploited cost-effectively for intelligent and semi ...
Tien-Tsin Wong +3 more
openaire +1 more source
Traditional manga (comic) and anime (cartoon) creation are painstaking processes. Even computers are utilized for the content creation, computers are mainly utilized as a naive digital canvas. With the increasing computing power and decreasing cost of CPU & GPU, more computing resource can be exploited cost-effectively for intelligent and semi ...
Tien-Tsin Wong +3 more
openaire +1 more source
ACM SIGGRAPH 2011 Posters, 2011
The existing content aware image retargeting methods are mainly suitable for natural images, and do not perform well on line drawings. Such methods tend to regard homogeneous areas as less important. For line drawings, this is not always true.
Yusuke Matsui 0001 +2 more
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The existing content aware image retargeting methods are mainly suitable for natural images, and do not perform well on line drawings. Such methods tend to regard homogeneous areas as less important. For line drawings, this is not always true.
Yusuke Matsui 0001 +2 more
openaire +1 more source
Proceedings of the 2017 ACM on International Conference on Multimedia Retrieval, 2017
Among various elements of manga, character's face plays one of the most important role in access and retrieval. We propose a DNN-based method to do manga face detection, which is a challenging but relatively unexplored topic. Given a manga page, we first find candidate regions based on the selective search scheme. A deep neural network is then proposed
Wei-Ta Chu, Weiwei Li
openaire +2 more sources
Among various elements of manga, character's face plays one of the most important role in access and retrieval. We propose a DNN-based method to do manga face detection, which is a challenging but relatively unexplored topic. Given a manga page, we first find candidate regions based on the selective search scheme. A deep neural network is then proposed
Wei-Ta Chu, Weiwei Li
openaire +2 more sources

