Results 21 to 30 of about 212 (150)
ABSTRACT This study shows an innovative approach to determine the origin of some Calabrian rocks quarried used in ancient times. Twenty‐five quarries, distributed in all the Calabrian provinces (Southern Italy), were studied and sampled. Ten samples were taken from each quarry, for a total of 250 samples.
Domenico Miriello +5 more
wiley +1 more source
Renkli Toprakların Ebru Sanatında Boya Olarak Kullanımı
Daha yaşanabilir, sürdürülebilir bir dünya için her alanda olduğu gibi sanatta da çevreci yaklaşımlar geliştirmek zorundayız. Petrolün, kimyasalların henüz her alanda kullanılmadığı günlerde insanlar biraz da zorunlu olarak, çevreye zarar vermeyen ...
Yekta Yavuz, Bahattin Yaman
doaj +1 more source
Is there a role for cannabidiol in obesity, metabolic syndrome and binge eating?
Cannabidiol (CBD) is one of the most abundant phytocannabinoids isolated from the Cannabis sativa plant. CBD is a lipophilic, non‐intoxicating substance that differently from Δ9‐tetrahydrocannabinol (Δ9‐THC) does not present the typical profile of a drug of abuse.
Luca Botticelli +7 more
wiley +1 more source
Democratising Multi‐Projector Displays
Spatially augmented reality (SAR) transforms large, surround, collaborative experiences out of VR/AR headsets to the real world by merging content from projectors with the physical environment. This detailed state‐of‐the‐art survey reports on the advancements in multi‐projector aggregation and hardware technologies used to achieve SAR and build ...
Aditi Majumder, Muhammad Twaha Ibrahim
wiley +1 more source
PBR‐Inspired Controllable Diffusion for Image Generation
Abstract Despite recent advances in text‐to‐image generation, controlling geometric layout and PBR material properties in synthesized scenes remains challenging. We present a pipeline that first produces a G‐buffer (albedo, normals, depth, roughness, shading, and metallic) from a text prompt and then renders a final image through a PBR‐inspired branch ...
Bowen Xue +3 more
wiley +1 more source
Advances in 4D Representation: Geometry, Motion, and Interaction
We survey 4D representation through three key pillars — geometry, motion, and interaction — offering a selective, representation‐centric perspective to guide researchers in choosing and customizing the right 4D representation for their tasks. Abstract We present a survey on 4D generation and reconstruction, a fast‐evolving subfield of computer graphics
M. Zhao +7 more
wiley +1 more source
InterPLAY: A Framework to Describe Play and STEM Engagement at Exhibits for Young Children
ABSTRACT Play‐based STEM learning at exhibits is a feature of children's museums and science centers; yet little is known about how these exhibits support young children's STEM engagement. This study developed and tested the interPLAY Framework to describe play‐based STEM engagement at exhibits for young children.
Kelly L. Hoke +4 more
wiley +1 more source
The aesthetic sublime of megaproject structures: A framework and a research agenda
Abstract The physical structures of megaprojects—such as mega‐canals, metros, railway lines, bridges, tunnels, and iconic opera houses—hold a profound capacity to generate aesthetic experiences with enduring societal impact. Yet, research on megaprojects has predominantly focused on functionality and economic rationale with aesthetics being pushed to ...
Federica De Molli +2 more
wiley +1 more source
This study aims to set an example for the possibility of giving socio-cultural education in the early childhood period via examples of art which belong to Turkish culture.
Ayşegül Kırtel, Sevgi Coşkun Keskin
doaj

