Results 1 to 10 of about 255,227 (189)

On Making Good Games - Using Player Virtue Ethics and Gameplay Design Patterns to Identify Generally Desirable Gameplay Features [PDF]

open access: yes, 2010
This paper uses a framework of player virtues to perform a theoretical exploration of what is required to make a game good. The choice of player virtues is based upon the view that games can be seen as implements, and that these are good if they ...
Björk, Staffan
core   +4 more sources

Game theory in models of pedestrian room evacuation [PDF]

open access: yes, 2013
We analyze the pedestrian evacuation of a rectangular room with a single door considering a Lattice Gas scheme with the addition of behavioral aspects of the pedestrians.
Bouzat, S., Kuperman, M. N.
core   +2 more sources

Social Dilemmas and Cooperation in Complex Networks [PDF]

open access: yes, 2006
In this paper we extend the investigation of cooperation in some classical evolutionary games on populations were the network of interactions among individuals is of the scale-free type.
ENEA PESTELACCI   +5 more
core   +3 more sources

Automated synthesis of reliable and efficient systems through game theory: a case study [PDF]

open access: yes, 2012
Reactive computer systems bear inherent complexity due to continuous interactions with their environment. While this environment often proves to be uncontrollable, we still want to ensure that critical computer systems will not fail, no matter what they ...
Randour, Mickael
core   +3 more sources

Mesoscopic Interactions and Species Coexistence in Evolutionary Game Dynamics of Cyclic Competitions [PDF]

open access: yes, 2014
Date of Acceptance: 27/11/2014Peer reviewedPublisher ...
Cheng, Hongyan   +5 more
core   +2 more sources

Putting theory oriented evaluation into practice [PDF]

open access: yes, 2009
Evaluations of gaming simulations and business games as teaching devices are typically end-state driven. This emphasis fails to detect how the simulation being evaluated does or does not bring about its desired consequences.
Berliner, D.   +22 more
core   +1 more source

Internet gaming disorder as a formative construct : implications for conceptualization and measurement [PDF]

open access: yes, 2017
Background. Some people have serious problems controlling their internet and video game use. The DSM-5 now includes a proposal for ‘Internet Gaming Disorder’ as a condition in need of further study. Various studies aim to validate the proposed diagnostic
Billieux, Joël   +2 more
core   +1 more source

Reconciling Rationality and Stochasticity: Rich Behavioral Models in Two-Player Games [PDF]

open access: yes, 2016
Two traditional paradigms are often used to describe the behavior of agents in multi-agent complex systems. In the first one, agents are considered to be fully rational and systems are seen as multi-player games.
Randour, Mickael
core   +1 more source

The Effects of Displayed Violence and Game Speed in First-Person Shooters on Physiological Arousal and Aggressive Behavior [PDF]

open access: yes, 2011
Many studies have been conducted to examine the effects of displayed violence in digital games on outcomes like aggressive behavior and physiological arousal.
Elson, Malte
core  

Linearly Solvable Mean-Field Road Traffic Games

open access: yes, 2018
We analyze the behavior of a large number of strategic drivers traveling over an urban traffic network using the mean-field game framework. We assume an incentive mechanism for congestion mitigation under which each driver selecting a particular route is
Johansson, Karl Henrik   +2 more
core   +1 more source

Home - About - Disclaimer - Privacy