On Making Good Games - Using Player Virtue Ethics and Gameplay Design Patterns to Identify Generally Desirable Gameplay Features [PDF]
This paper uses a framework of player virtues to perform a theoretical exploration of what is required to make a game good. The choice of player virtues is based upon the view that games can be seen as implements, and that these are good if they ...
Björk, Staffan
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Game theory in models of pedestrian room evacuation [PDF]
We analyze the pedestrian evacuation of a rectangular room with a single door considering a Lattice Gas scheme with the addition of behavioral aspects of the pedestrians.
Bouzat, S., Kuperman, M. N.
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Social Dilemmas and Cooperation in Complex Networks [PDF]
In this paper we extend the investigation of cooperation in some classical evolutionary games on populations were the network of interactions among individuals is of the scale-free type.
ENEA PESTELACCI +5 more
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Automated synthesis of reliable and efficient systems through game theory: a case study [PDF]
Reactive computer systems bear inherent complexity due to continuous interactions with their environment. While this environment often proves to be uncontrollable, we still want to ensure that critical computer systems will not fail, no matter what they ...
Randour, Mickael
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Mesoscopic Interactions and Species Coexistence in Evolutionary Game Dynamics of Cyclic Competitions [PDF]
Date of Acceptance: 27/11/2014Peer reviewedPublisher ...
Cheng, Hongyan +5 more
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Putting theory oriented evaluation into practice [PDF]
Evaluations of gaming simulations and business games as teaching devices are typically end-state driven. This emphasis fails to detect how the simulation being evaluated does or does not bring about its desired consequences.
Berliner, D. +22 more
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Internet gaming disorder as a formative construct : implications for conceptualization and measurement [PDF]
Background. Some people have serious problems controlling their internet and video game use. The DSM-5 now includes a proposal for ‘Internet Gaming Disorder’ as a condition in need of further study. Various studies aim to validate the proposed diagnostic
Billieux, Joël +2 more
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Reconciling Rationality and Stochasticity: Rich Behavioral Models in Two-Player Games [PDF]
Two traditional paradigms are often used to describe the behavior of agents in multi-agent complex systems. In the first one, agents are considered to be fully rational and systems are seen as multi-player games.
Randour, Mickael
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The Effects of Displayed Violence and Game Speed in First-Person Shooters on Physiological Arousal and Aggressive Behavior [PDF]
Many studies have been conducted to examine the effects of displayed violence in digital games on outcomes like aggressive behavior and physiological arousal.
Elson, Malte
core
Linearly Solvable Mean-Field Road Traffic Games
We analyze the behavior of a large number of strategic drivers traveling over an urban traffic network using the mean-field game framework. We assume an incentive mechanism for congestion mitigation under which each driver selecting a particular route is
Johansson, Karl Henrik +2 more
core +1 more source

