Results 211 to 220 of about 13,212 (299)

Guidelines for designing and implementing game‐based learning in comparative anatomy education

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Game‐based learning (GBL) is increasingly used in health professions anatomy education to promote engagement, knowledge acquisition, collaboration, and application of knowledge. However, its application to comparative veterinary anatomy remains fragmented, with limited guidance on how games can be systematically designed around the specific ...
Arthur Chin Haeng Lau   +1 more
wiley   +1 more source

The mechanism of administrative and legal regulation of the use of information technologies in the social sphere

open access: yesNaukovyy Visnyk Dnipropetrovs kogo Derzhavnogo Universytety Vnutrishnikh Sprav, 2023
openaire   +1 more source

Immersion in the anatomical dissection room using a virtual reality headset to reduce medical student anxiety: A randomized controlled trial

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Anatomical dissection is a fundamental component of medical education but is often associated with significant student anxiety that is hence important to consider. This randomized controlled trial aimed to assess whether immersive preparation using a 360° virtual reality (VR) video could reduce anxiety and stress in medical students prior to ...
Alexandre Bellier   +4 more
wiley   +1 more source

Ethical challenges of emerging anatomical technologies in UK public engagement

open access: yesAnatomical Sciences Education, EarlyView.
Emergent technologies are increasingly used in anatomical education and public engagement. They expand access and reduce reliance on physical human tissue, but also introduce ethical challenges relating to consent, dignity, representation, transparency, and commercialization.
Lucy E. Hyde   +3 more
wiley   +1 more source

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