Results 91 to 100 of about 2,333,483 (211)
This poster was created in a collaborative effort by Musselman Library’s Copyright Committee as part of a display for Fair Use Week 2018. The poster was intended to get viewers to think about the 4 factors of fair use in the context of two art projects ...
Dettinger, John
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Re-enacting Early Video Art as a Research Tool for Media Art Histories [PDF]
This paper will discuss re-enactment as a relevant tool for practice-based research to investigate pioneering video performances and video artworks from the 1970s and 1980s from a theoretical, art-historical and curatorial point of view.
Leuzzi, Laura
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Cultivation of Entrepreneurial Psychology and Innovation Ability by New Media Art Under the Reform of Publishing Industry. [PDF]
Zhang M, Song F.
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Media Art, Mediality and Art Generally
The wide ranging, trans-disciplinary interest in technological media suggests the possibility of a new discipline concerned with the history, implications and practice of mediation. Within this context, the field of media art gains a new sense of coherence and identity.
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Research on the Direction of Innovation and Entrepreneurship Education Reform Within the Digital Media Art Design Major in the Digital Economy. [PDF]
Yu W, Jiang T.
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The text explores the status of mass and new media in contemporary time, and in relation to the realm of action and relation with the so-called. world of art. The theoretical focus of the review are, first of all, the dominant media today – television, radio and the Internet, e.i. social media. The view that the problem treated here is: can television,
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Insta-Appropriation: Finding Boundaries for the Second Circuit’s Fair Use Doctrine After Campbell [PDF]
Copyright law’s current fair use landscape is riddled with unclear standards and old considerations forced upon new media. This is especially problematic in the context of digital appropriation of art from online social media platforms—an issue ...
Schuler, Anna
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This research investigates the enhancement of virtual character animations and interactions through the integration of Generative Adversarial Networks (GANs) and Particle Swarm Optimization (PSO).
Fei Zheng, Yu Zhu
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The genome incorporated: constructing biodigital identity [PDF]
The Genome Incorporated examines the proliferation of human genomics across contemporary media cultures. It explores questions about what it means for a technoscience to thoroughly saturate everyday life, and places the interrogation of the science/media
O'Riordan, Kate
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Forgers, connoisseurs, and the Nazi past [PDF]
The authentication and accurate attribution of art can be a complex issue. Connoisseurship and ethics, politics and the media can get mixed in among the "active ingredients" that can obstruct efforts to correct scholarly misattribution in the sense of ...
Roodt, Christa
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