Results 91 to 100 of about 2,333,483 (211)

Fair Use and Social Media

open access: yes, 2018
This poster was created in a collaborative effort by Musselman Library’s Copyright Committee as part of a display for Fair Use Week 2018. The poster was intended to get viewers to think about the 4 factors of fair use in the context of two art projects ...
Dettinger, John
core  

Re-enacting Early Video Art as a Research Tool for Media Art Histories [PDF]

open access: yes, 2019
This paper will discuss re-enactment as a relevant tool for practice-based research to investigate pioneering video performances and video artworks from the 1970s and 1980s from a theoretical, art-historical and curatorial point of view.
Leuzzi, Laura
core   +2 more sources

Media Art, Mediality and Art Generally

open access: yesLeonardo, 2012
The wide ranging, trans-disciplinary interest in technological media suggests the possibility of a new discipline concerned with the history, implications and practice of mediation. Within this context, the field of media art gains a new sense of coherence and identity.
openaire   +3 more sources

Media as Art

open access: yesIn Medias Res, 2013
The text explores the status of mass and new media in contemporary time, and in relation to the realm of action and relation with the so-called. world of art. The theoretical focus of the review are, first of all, the dominant media today – television, radio and the Internet, e.i. social media. The view that the problem treated here is: can television,
openaire   +1 more source

Insta-Appropriation: Finding Boundaries for the Second Circuit’s Fair Use Doctrine After Campbell [PDF]

open access: yes, 2016
Copyright law’s current fair use landscape is riddled with unclear standards and old considerations forced upon new media. This is especially problematic in the context of digital appropriation of art from online social media platforms—an issue ...
Schuler, Anna
core   +1 more source

Exploring the Fusion of Animation and Computer Vision for Enhanced Realism in Virtual Character Interaction

open access: yesIEEE Access
This research investigates the enhancement of virtual character animations and interactions through the integration of Generative Adversarial Networks (GANs) and Particle Swarm Optimization (PSO).
Fei Zheng, Yu Zhu
doaj   +1 more source

The genome incorporated: constructing biodigital identity [PDF]

open access: yes, 2010
The Genome Incorporated examines the proliferation of human genomics across contemporary media cultures. It explores questions about what it means for a technoscience to thoroughly saturate everyday life, and places the interrogation of the science/media
O'Riordan, Kate
core   +1 more source

Forgers, connoisseurs, and the Nazi past [PDF]

open access: yes, 2015
The authentication and accurate attribution of art can be a complex issue. Connoisseurship and ethics, politics and the media can get mixed in among the "active ingredients" that can obstruct efforts to correct scholarly misattribution in the sense of ...
Roodt, Christa
core  

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