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Integrating media content analysis, reception analysis, and media effects studies [PDF]
Every day, the world of media is at our fingertips, whether it is watching movies, listening to the radio, or browsing online media. On average, people spend over 8 h per day consuming messages from the mass media, amounting to a total lifetime dose of ...
Ralf Schmälzle +3 more
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Google effects on memory: a meta-analytical review of the media effects of intensive Internet search behavior [PDF]
People are increasingly using the web for fact-checking and other forms of information seeking. The “Google effects” refers to the idea that individuals rely on the Internet as a source of knowledge rather than remembering it for themselves. However, few
Chen Gong, Yang Yang, Yang Yang
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Media effects and the impact of fake and anti-fake news on youth audiences: The use of eye-tracking technologies [PDF]
This paper analyzes media effects of fake and anti-fake journalistic materials and their impact on youth audiences. The paper deals with fake news as a relevant problem of the modern information society and defines the term “anti- fake” as a way to ...
Lidiya Lobodenko +5 more
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One of the most critical arenas for conflicts between parents and their children relates to food. Although parent-child conflicts about food are a real occurrence, this form of parent-child interaction has been rarely examined.
Ines Spielvogel +3 more
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The Effects of VR Use on Pain Experienced During a Tattoo Procedure: A Pilot Study
One of the most socially impactful applications of virtual reality (VR) is its use as a non-pharmacological remedy for both acute and chronic pain.
Daniel Pimentel +3 more
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The article covers the problem of ecological reflection and the ways of its linguistic realization in the Russian and foreign media discourse space at the present epoch of digitalization and sustainable development.
Alla V. Guslyakova +2 more
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Introduction: The topic of euthanasia, assisted dying, and how to deal with death wishes has received strong public and media attention in many countries.
Marlies Braun, Thomas Niederkrotenthaler
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Customizing Your Demons: Anxiety Reduction via Anthropomorphizing and Destroying an “Anxiety Avatar”
Character customization is a prominent feature in digital games, affording users the ability to tailor one’s virtual self-representation (avatar) to match aspects of their actual or ideal self, influencing psychological well-being.
Daniel Pimentel, Sri Kalyanaraman
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Editorial: Digital Child- and Adulthood—Risks, Opportunities, and Challenges
This thematic issue discusses risks, opportunities, and challenges of digital child- and adulthood based on different theoretical and methodological perspectives.
Claudia Riesmeyer +2 more
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The main purpose of this paper is to explore the prosocial impact of virtual reality (VR) audiovisual content based on a systematic literature review of empirical research on immersive VR media's potential to elicit prosocial behaviors.
Francisco-Julián Martínez-Cano +2 more
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