Results 171 to 180 of about 3,624,864 (379)

Pathways to Sustainable Consumption Apps Adoption: Extending UTAUT2 With Personal Values and Behaviors

open access: yesBusiness Strategy and the Environment, EarlyView.
ABSTRACT Sustainable consumption apps (SCAs) support consumer transitions toward responsible purchasing decisions. This study advances understanding of SCAs adoption pathways by developing a comprehensive framework that integrates the Unified Theory of Acceptance and Use of Technology (UTAUT2) with dimensions from the value‐belief‐norm (VBN) theory ...
Giovanna Pegan   +2 more
wiley   +1 more source

Climate Change Initiatives, Environmental Management Training, and Firm Performance: The Trickle‐Down Effect of Board‐Level Gender Diversity on Gender Diversity in the top Management Team

open access: yesBusiness Strategy and the Environment, EarlyView.
ABSTRACT We examine the interrelationships among climate change initiatives, environmental management training, and firm performance while considering the trickle‐down effect of board‐level gender diversity on gender diversity in the top management team (TMT).
Mushtaq Hussain Khan   +3 more
wiley   +1 more source

Does Greenwashing Wash Away Gen Z's Green Purchase Intention?

open access: yesBusiness Strategy and the Environment, EarlyView.
ABSTRACT Gen Z is playing a key role in advancing sustainability efforts by driving climate activism, promoting responsible consumption, and engaging in political discourse. However, research on the factors influencing Gen Z's green purchase intentions remains limited, particularly regarding the role of greenwashing perception in shaping these ...
Francesca Di Pillo   +2 more
wiley   +1 more source

Promoting the European Sustainable Firm: How Economic, Social, and Green Innovation and the AI‐Based Technologies Create Pathways of Social and Environmental Sustainability

open access: yesBusiness Strategy and the Environment, EarlyView.
ABSTRACT The aim of this paper is to expand research on the digital and sustainability transitions in firms by analyzing the effects of artificial intelligence (AI)‐based technologies and incorporating their connections to economic, social, and green innovation processes.
Joan Torrent‐Sellens   +2 more
wiley   +1 more source

Measuring News Media Literacy [PDF]

open access: yes, 2015
News media literacy refers to the knowledge and motivations needed to identify and engage with journalism. This study measured levels of news media literacy among 500 teenagers using a new scale measure based on Potter’s model of media literacy and ...
Ashley, Seth   +2 more
core   +4 more sources

Environmental Concerns in the Fashion Industry: A Twin Transition With the Digital Product Passport

open access: yesBusiness Strategy and the Environment, EarlyView.
ABSTRACT The fashion industry exerts a significant impact on ecosystems, prompting consumers to seek sustainable solutions and companies to adapt their production processes to minimize environmental harm. The digital product passport (DPP) may play an important role in facilitating the twin green and digital transitions.
Annarita Colasante   +4 more
wiley   +1 more source

Statistical Literacy as an Aspect of Media Literacy

open access: yesMedijska istraživanja, 2014
Statistical literacy represents an aspect of media literacy, especially due to a growing share of the statistical information in media reporting. Being statistically literate means being able to correctly interpret and correctly use statistical information available either through the media or through services of official statistics, for the purpose of
Stančić, Hrvoje   +2 more
openaire   +1 more source

Corrigendum: Literacy at play: an analysis of media literacy games used to foster media literacy competencies

open access: yesFrontiers in Communication
In the published article, there was an error in Figure 2 as published. Three game titles which ultimately did not meet the criteria for inclusion in the final data set were mistakenly included. The figure caption was also incorrect, stating the number of games as 56 rather than 53. The corrected Figure 2 and its new caption appear below.
Glas, R   +4 more
openaire   +3 more sources

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