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New media space: podcast

Экономика и предпринимательство, 2021
В статье рассмотрено новое явление внутри социальных платформ и маркетинге как подкасты. История их возникновения, популярность в России, целевая аудитория, и возможности размещения рекламных блоков. Именно новые технологические возможности позволяют рекламодателям привлечь внимание новой аудитории.
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TRANSBORDER MEDIA SPACES

2017
Transborder Media Spaces offers a new perspective on how media forms like photography, video, radio, television, and the Internet have been appropriated by Mexican indigenous people in the light of transnational migration and ethnopolitical movements. In producing and consuming self-determined media genres, actors in Tamazulapam Mixe and its diaspora ...
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Eating/space/media

Geoforum, 2017
[Extract] Reading the articles for this themed section had me reeling. They are each so individually scrumptious, and together so rich that my head and stomach went in all sorts of different directions at once. Given the speculation tht the enteric nervous sysstem is "our body's second brain", reading these papers stimulated several gut feelings ...
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Public Space, Media Space

2013
Acknowledgments Notes on Contributors Introduction C.Berry, J.Harbord & R.O.Moore What Is a Screen Nowadays? F.Casetti Multi-Screen Architecture B.Colomina Mapping Orbit: Towards a Vertical Public Space L.Parks Cairo Diary: Space-Wars, Public Visibility and the Transformation of Public Space in Post-Revolutionary Egypt M.Abaza Shanghai's Public Screen ...
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UNIVERSAL - design spaces of learning media

Proceedings of the 34th Annual Hawaii International Conference on System Sciences, 2005
The paper illustrates how the model of computational media can be introduced in the field of higher education. In our practical work, we identified four distinct design spaces for learning media and named them as follows: artifact design space, agent design space, process design space, and business model design space.
Neumann, Gustaf   +2 more
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Space and Media

2018
The tool identified for data collection of this research project is a video game, which makes the topic of the representation of space in videogame an absolutely relevant aspect for the project. This work bases on the statement of Jenkins, according to which “game space never exists in abstract, but always experientially”.
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Space and Media

2019
Space has become an integral but invisible part of the fabric of modern-day life. Billions of people personally rely on the existence and operation of space systems as they go about their daily lives, yet this fact is largely unappreciated by those very same people.
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Learning Spaces and Media

2010
A ‘medium’ is a collection of transformations on a set of states, specified by two constraining axioms. The term ‘medium’ stems from the original intuition suggesting such a structure, which is that of a system exposed to a bombardment of bits of information, each of which is capable of modifying its state in a minute way 1997. The system could be, for
Jean-Claude Falmagne, Jean-Paul Doignon
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Writing Spaces — Performativity in Media Work

2013
Our everyday experience of living in the here-and-now is performed through a complex network of relationships and meanings attached to people, things and ideas. Yet some organizational spaces we occupy matter more than others (cf. Halford & Leonard, 2006; Tyler & Cohen, 2010).
Nina Kivinen, Lotta Häkkinen
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The Media City: Media, Architecture and Urban Space

Information, Communication & Society, 2009
Scott McQuire, The Media City: Media, Architecture and Urban Space (London: Sage, 2008), ISBN: 9781412907934 (hbk), £72.00.
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