Results 81 to 90 of about 9,602 (283)

The Middle Ages in Computer Games: Ludic Approaches to the Medieval and Medievalism by Robert Houghton (D. S. Brewer, 2024)

open access: yesEludamos
A review of Robert Houghton’s book The Middle Ages in Computer Games: Ludic Approaches to the Medieval and Medievalism. Published by D. S. Brewer, 2024. ISBN: 978-1-84384-729-8, 355 pages.
Evan Moore
doaj   +1 more source

Women & Tolkien: Amazons, Valkyries, Feminists, and Slashers [PDF]

open access: yes, 2018
This paper reports on an early pilot project that asks women who self identify as readers or fans of Tolkien\u27s work and/or teachers who have taught Tolkien\u27s work, and/or scholars who have published on Tolkien\u27s work to answer a few open-ended ...
Reid, Robin A., Dr.
core   +1 more source

Universities, ‘Left Behind Places’ and the Making of a Moral Crisis

open access: yesThe Political Quarterly, EarlyView.
Abstract Britain's universities face an acute financial and moral crisis. Once celebrated as engines of the knowledge economy and social mobility, they are now viewed increasingly with suspicion—criticised as elitist, self‐serving and detached from public needs.
Sarah Chaytor, John Tomaney
wiley   +1 more source

Diagnostic Medievalism: The Case of Leprosy's Stigma

open access: yesDisability Studies Quarterly, 2019
This essay considers the longstanding stigma of leprosy diagnoses by looking at two case studies of leprosy in the modern era: a twentieth-century hagiography of Father Damien, a priest who contracted leprosy while caring for lepers on the Hawaiian ...
Jessica Chace
doaj   +1 more source

From mammoth to miniature: ‘Model of a summer encampment of the Yakuts’ as a narrative object Du mammouth à la miniature : La maquette de camp d’été des Yakoutes comme objet de narration

open access: yesJournal of the Royal Anthropological Institute, EarlyView.
Classic anthropological accounts of miniature objects have focused on their spatial and aesthetic dimensions, with more recent work addressing their communicative potential, connections with play, and role in protecting threatened cultural knowledge. This article analyses responses to a miniature landscape model of yhyakh, a festival celebrated in the ...
Alison K. Brown
wiley   +1 more source

Medievalismi videoludici: come i videogame immaginano e ricreano le guerre medievali

open access: yesDiacronie. Studi di Storia Contemporanea, 2023
The aim of the article is to conduct a critical analysis on how some historical videogames recreate and reinterpret medieval wars. The historical games analyzed include highly successful video game sagas such as Age of Empires II, and related expansions,
Andrea OLDANI
doaj  

Thomas Allies, John Henry Newman and Providentalist History [PDF]

open access: yes, 2012
Cataloged from PDF version of article.This article discusses and evaluates the historiographical work of a leading Oxford convert and Ultramontane, Thomas Allies (1813 1903).
Leighton, C. D. A.
core   +1 more source

Kinship through code, personhood as node: AI afterlives and new technologies of the self Parenté par le code, personne nodale : vie posthume dans l'IA et nouvelles technologies du moi

open access: yesJournal of the Royal Anthropological Institute, EarlyView.
This article examines how emerging generative AI technologies in Europe and North America are being used to reanimate the dead, prompting users to define the ‘edges’ of self and personhood through coding practices. These technologies invite new engagements with fundamental questions of relatedness and the construction of the self, challenging and ...
Jennifer Cearns
wiley   +1 more source

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