Results 81 to 90 of about 9,602 (283)
A review of Robert Houghton’s book The Middle Ages in Computer Games: Ludic Approaches to the Medieval and Medievalism. Published by D. S. Brewer, 2024. ISBN: 978-1-84384-729-8, 355 pages.
Evan Moore
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Derek Jarman's medieval blood: Queer devotion, affective medicine, and the AIDS Crisis. [PDF]
Myerson E.
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Women & Tolkien: Amazons, Valkyries, Feminists, and Slashers [PDF]
This paper reports on an early pilot project that asks women who self identify as readers or fans of Tolkien\u27s work and/or teachers who have taught Tolkien\u27s work, and/or scholars who have published on Tolkien\u27s work to answer a few open-ended ...
Reid, Robin A., Dr.
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Universities, ‘Left Behind Places’ and the Making of a Moral Crisis
Abstract Britain's universities face an acute financial and moral crisis. Once celebrated as engines of the knowledge economy and social mobility, they are now viewed increasingly with suspicion—criticised as elitist, self‐serving and detached from public needs.
Sarah Chaytor, John Tomaney
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Diagnostic Medievalism: The Case of Leprosy's Stigma
This essay considers the longstanding stigma of leprosy diagnoses by looking at two case studies of leprosy in the modern era: a twentieth-century hagiography of Father Damien, a priest who contracted leprosy while caring for lepers on the Hawaiian ...
Jessica Chace
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Beethoven's death mask and a short history of face masks. [PDF]
Sedivy R.
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Classic anthropological accounts of miniature objects have focused on their spatial and aesthetic dimensions, with more recent work addressing their communicative potential, connections with play, and role in protecting threatened cultural knowledge. This article analyses responses to a miniature landscape model of yhyakh, a festival celebrated in the ...
Alison K. Brown
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Medievalismi videoludici: come i videogame immaginano e ricreano le guerre medievali
The aim of the article is to conduct a critical analysis on how some historical videogames recreate and reinterpret medieval wars. The historical games analyzed include highly successful video game sagas such as Age of Empires II, and related expansions,
Andrea OLDANI
doaj
Thomas Allies, John Henry Newman and Providentalist History [PDF]
Cataloged from PDF version of article.This article discusses and evaluates the historiographical work of a leading Oxford convert and Ultramontane, Thomas Allies (1813 1903).
Leighton, C. D. A.
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This article examines how emerging generative AI technologies in Europe and North America are being used to reanimate the dead, prompting users to define the ‘edges’ of self and personhood through coding practices. These technologies invite new engagements with fundamental questions of relatedness and the construction of the self, challenging and ...
Jennifer Cearns
wiley +1 more source

