Results 81 to 90 of about 186,537 (308)

The Experience of Novelty and the Novelty of Experience

open access: yesFrontiers in Psychology, 2020
In cognitive psychology novelty is an antecedent of attention, emotion, memory, and behavior. However, the relationship between novelty and experience memorability remains conceptually underdeveloped in tourism.
Liubov Skavronskaya   +3 more
doaj   +1 more source

Newcastle University Study Abroad in Japan/Studying Japanese/Career/Japanese Speech Contest [PDF]

open access: yes
Students studying in Japan report their memorable experiences. University students report their experience in learning Japanese.
Casey, Kumi
core  

Ischaemic heart disease [PDF]

open access: yes, 2006
It is said that in order to know where you are and where you are going necessitates the knowledge of where you have come from. I recently had one of those memorable 'once in a lifetime' experiences celebrating a 30 year graduation anniversary with ...
Fenech, Albert
core  

Caught in the fire: An accidental ethnography of discomfort in researching sex work

open access: yesFeminist Anthropology, EarlyView.
Abstract Drawing on fifteen years of engagement with researching Israel's sex industry, this article uses accidental ethnography to propose discomfort‐as‐method for feminist anthropology. I argue that discomfort is not a by‐product of fieldwork but a constitutive condition that disciplines researchers and shapes what can be known.
Yeela Lahav‐Raz
wiley   +1 more source

Fostering Positive Citizenship Behavior through Satisfaction and Place Attachment: Insights from the Batu Street Food Festival

open access: yesSriwijaya International Journal of Dynamic Economics and Business
This study aims to explore how memorable experiences shape citizenship behavior, with the specific purpose of understanding the psychological mechanisms that drive voluntary positive behaviors among festival visitors.
Sartika Sartika   +3 more
doaj   +1 more source

Beyond the Classroom: Cognitive and Educational Insights Into Gameplay‐Based Second Language Learning

open access: yesFuture in Educational Research, EarlyView.
ABSTRACT This pilot study investigated how the narrative‐rich Chinese AAA game Black Myth: Wukong supports advanced Mandarin learners. Using reflective journals, semi‐structured interviews, and exploratory electroencephalogram (EEG), we examined learners' cognitive, affective, and cultural experiences.
ShuPei Wang   +2 more
wiley   +1 more source

Memorable gastro-tourism experiences: A systematic literature review

open access: yesAnnals of Tourism Research Empirical Insights
This study aimed to conduct a systematic literature review using the standard PRISMA (Preferred Reporting Items for Systematic reviews and Meta-Analyses) as integrative review, and deductive content analysis to unravel the components and resulting areas ...
Luis Enrique García-Pérez   +1 more
doaj   +1 more source

I’m First: A Phenomenological Analysis of the University of North Carolina’s “Carolina Firsts” Interviews [PDF]

open access: yes, 2014
This study analyzes interview videos and transcripts produced by the University of North Carolina at Chapel Hill. The first-generation interviews, known as “Carolina Firsts,” include current students, staff, and faculty.
Martinez, Clara
core   +2 more sources

Memorable experiences in the Era of instant music [PDF]

open access: yes, 2012
La digitalització de la música ha fet que els suports deixin de tenir valor i ha entronitzat la cançó com a unitat d'escolta (breu, immediata, aïllada), fins al punt que molts consideren que la ingent quantitat de música disponible devalua la qualitat de
Fouce, Héctor
core   +1 more source

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