Results 51 to 60 of about 442 (118)

Technologies immersives et acquisition de compétences : une discussion [PDF]

open access: yes, 2023
In recent years, digital tools have made designing and facilitating trainings in a different time space possible. However, traditional video conferencing interfaces show their limitations in face-to-face screen settings.
Duvivier, Chloé   +2 more
core   +1 more source

Digitalization: an Indispensable Condition for the Existence of Accounting in the 21st Century [PDF]

open access: yes, 2023
BANCU, Daniela. Digitalizarea: condiție indispensabilă a existenței contabilității în secolul XXI = Digitalization: an Indispensable Condition for the Existence of Accounting in the 21st Century. Conducător șt.: IACHIMOVSCHI, Anatolie.
Bancu, Daniela
core  

Museoa Metabertsorantz? = ¿El museo hacia el Metaverso? [PDF]

open access: yes, 2022
Este cuaderno surge en el marco de la 9a edición de las jornadas Sesión Abierta, celebradas en noviembre de 2022 bajo el título Museos en tránsito. Del objeto al sujeto activo.
Sora Domenjó, Carles
core  

Academic Video Conference for students [PDF]

open access: yes, 2022
Arran de la pandèmia viscuda els dos últims anys i els confinaments domiciliaris que se'n van derivar, les universitats van haver d'adaptar la seva docència presencial per una alternativa telemàtica.
Genescà Bordón, Marc   +1 more
core  

El dissenyador com a narrador transmèdia

open access: yesTemes de Disseny, 2017
El teòric estatunidenc Henry Jenkins [1] va introduir al seu dia l'expressió "narrativa transmèdia" per analitzar l'efecte social de les noves tecnologies. Un fenomen que evoluciona exponencialment alhora que la ciència i Internet.
doaj  

Desarrollo de las competencias de colaboración con el uso del Serious Game MetaVals

open access: yesEducation in the Knowledge Society (EKS), 2013
En el marco de una educación orientada a competencias, el desarrollo de las competencias de colaboración es uno de los principales objetivos de los sistemas educativos actuales. Estas competencias incluyen tanto la comunicación como las diferentes habilidades sociales. La educación orientada a competencias requiere metodologías de aprendizaje activo
Romero, Margarida   +1 more
openaire   +4 more sources

La realitat augmentada, la realitat virtual i el metavers en la societat. Impacte a l’educació [PDF]

open access: yes
Per començar, ens introduirem en el món de la Realitat Augmentada (RA o AR en anglès), la Realitat Virtual (RV o VR) i el Metavers. Aquests són termes cada vegada més freqüents en el nostre entorn tecnològic i tenen un impacte significatiu en diversos ...
Arbués Garcia del Moral, Jesús   +20 more
core  

From gamification to the metaverse and beyond. Metaphors, myths, and ideologies [PDF]

open access: yes
In the last decades, the modelling ability of digital games has had an increasingly strong influence on both industrial communication and strategic decision making.
Thibault, Mattia
core   +1 more source

Implementing Immersive Worlds for Metaverse-Based Participatory Design through Photogrammetry and Blockchain [PDF]

open access: yes
This paper explores participatory design methods for the interconnection of digital recording techniques, like digital photogrammetry and Gaussian splatting, with emerging domains such as the metaverse and blockchain technology.
Abramov N.   +5 more
core   +1 more source

Provocările brandurilor și NFT-urilor în Metavers

open access: yes, 2022
The pandemic and the bdquo;lockdownrdquo; have changed our behaviors in relation to the digital world, becoming a trigger for online business development. More and more, people work and spend a lot of their time in the virtual world, creating new types of customers. Now, brand owners can sell not only physical goods, but also digital goods NFTs.
openaire   +1 more source

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