Results 21 to 30 of about 27,111 (200)

Evaluating the Accuracy of the Azure Kinect and Kinect v2

open access: yesSensors, 2022
The Azure Kinect represents the latest generation of Microsoft Kinect depth cameras. Of interest in this article is the depth and spatial accuracy of the Azure Kinect and how it compares to its predecessor, the Kinect v2.
Gregorij Kurillo   +3 more
doaj   +1 more source

Stability of Kinect for range of motion analysis in static stretching exercises. [PDF]

open access: yesPLoS ONE, 2018
Physical rehabilitation aims people with physical impairments to enhance and restore their functional ability. The Microsoft Kinect v1 and v2 technologies apply depth information and machine vision techniques to generate 3D coordinates of a set of ...
Fatemeh Mortazavi, Ali Nadian-Ghomsheh
doaj   +1 more source

Kinect Fusion improvement using depth camera calibration [PDF]

open access: yesThe International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, 2014
Scene's 3D modelling, gesture recognition and motion tracking are fields in rapid and continuous development which have caused growing demand on interactivity in video-game and e-entertainment market.
D. Pagliari   +4 more
doaj   +1 more source

Motion Tracking by Sensors for Real-time Human Skeleton Animation

open access: yesThe International Journal on Advances in ICT for Emerging Regions, 2016
Human Computer Interaction based Research has emerged in the early 1980s with the advent of computer technology. Human Motion Capture is the process of recording the movement of people.
S.P. Kasthuri Arachchi   +4 more
doaj   +1 more source

Obstacle detection using Microsoft Kinect [PDF]

open access: yes, 2021
This thesis presents the development of image processing algorithms based on a Microsoft Kinect camera system. The algorithms developed during this thesis are applied on the depth image received from Kinect and are supposed to model a three dimensional object based representation of the recorded scene.
openaire   +1 more source

3D CAPTURING PERFORMANCES OF LOW-COST RANGE SENSORS FOR MASS-MARKET APPLICATIONS [PDF]

open access: yesThe International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, 2016
Since the advent of the first Kinect as motion controller device for the Microsoft XBOX platform (November 2010), several similar active and low-cost range sensing devices have been introduced on the mass-market for several purposes, including gesture ...
G. Guidi, S. Gonizzi, L. Micoli
doaj   +1 more source

A Feasibility Study on the Use of a Structured Light Depth-Camera for Three-Dimensional Body Measurements of Dairy Cows in Free-Stall Barns [PDF]

open access: yes, 2018
Frequent checks on livestock\u2019s body growth can help reducing problems related to cow infertility or other welfare implications, and recognizing health\u2019s anomalies. In the last ten years, optical methods have been proposed to extract information
Guarino, Marcella   +3 more
core   +3 more sources

Kinect as a Tool for Gait Analysis: Validation of a Real-Time Joint Extraction Algorithm Working in Side View

open access: yesSensors, 2015
The Microsoft Kinect sensor has gained attention as a tool for gait analysis for several years. Despite the many advantages the sensor provides, however, the lack of a native capability to extract joints from the side view of a human body still limits ...
Enea Cippitelli   +3 more
doaj   +1 more source

Monitoring Volcanic and Tectonic Sandbox Analogue Models Using the Kinect v2 Sensor

open access: yesEarth and Space Science, 2022
The measurement of surface deformation in analogue models of volcanic and tectonic processes is an area in continuous development. Properly quantifying topography change in analogue models is key for a useful comparison between experiment results and ...
M. Rincón   +6 more
doaj   +1 more source

Rekonstruksi 3D Untuk Model Wajah Virtual Akademik Menggunakan Sensor Kinect 2

open access: yesJurnal Sarjana Teknik Informatika, 2021
Massive multiplayer online game (MMOG) seperti world of warcraft, aion atau second life telah mendapatkan perhatian luar biasa pada perkembangan game vitual.
Siti Sofia Rani, Adhi Prahara
doaj   +1 more source

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