Human-Computer Interaction for BCI Games: Usability and User Experience [PDF]
Brain-computer interfaces (BCI) come with a lot of issues, such as delays, bad recognition, long training times, and cumbersome hardware. Gamers are a large potential target group for this new interaction modality, but why would healthy subjects want to ...
Gürkök, Hayrettin +8 more
core +4 more sources
Intelligent Human–Computer Interaction for Building Information Models Using Gesture Recognition
Human–computer interaction (HCI) with three-dimensional (3D) Building Information Modelling/Model (BIM) is the crucial ingredient to enhancing the user experience and fostering the value of BIM.
Tianyi Zhang +5 more
doaj +2 more sources
Examining Technology Perspectives of Older Adults With Mild Cognitive Impairment: Scoping Review [PDF]
BackgroundMild cognitive impairment (MCI) affects up to 20% of people older than the age of 65 years. The global incidence of MCI is increasing, and technology is being explored for early intervention.
Snezna Bizilj Schmidt +4 more
doaj +2 more sources
Trust in machines: how personality trait shapes static and dynamic trust across different human–machine interaction modalities [PDF]
With the rapid advancement of Artificial Intelligence (AI), intelligent machines are increasingly displaying “human-like personality,” shifting Human–Machine Interaction (HMI) from one-way guidance to interactive, multi-level dynamics.
Yi Zhu +4 more
doaj +2 more sources
A Joint Gesture-Identity Recognition Framework Based on 4D Millimeter-Wave Radar Sensing [PDF]
Gestures serve as an intuitive and natural medium for conveying human intent and personal identity, offering a convenient, contactless, and privacy-preserving interaction modality for human–computer interaction (HCI) systems.
Yifan Wu +5 more
doaj +2 more sources
Presenting in Virtual Worlds: An Architecture for a 3D Anthropomorphic Presenter [PDF]
Multiparty-interaction technology is changing entertainment, education, and training. Deployed examples of such technology include embodied agents and robots that act as a museum guide, a news presenter, a teacher, a receptionist, or someone trying to ...
Goren-Bar, D. +6 more
core +16 more sources
Interactions in Augmented and Mixed Reality: An Overview
“Interaction” represents a critical term in the augmented and mixed reality ecosystem. Today, in mixed reality environments and applications, interaction occupies the joint space between any combination of humans, physical environment, and computers ...
Theofilos Papadopoulos +4 more
doaj +1 more source
Mixed reality has made its first step towards democratization in 2017 with the launch of a first generation of commercial devices. As a new medium, one of the challenges is to develop interactions using its endowed spatial awareness and body tracking ...
Richard Nguyen +2 more
doaj +1 more source
Gestures in Human-Computer Interaction – Just Another Modality?
Antti Pirhonen
openalex +2 more sources
A Review on Computer Vision-Based Methods for Human Action Recognition
Human action recognition targets recognising different actions from a sequence of observations and different environmental conditions. A wide different applications is applicable to vision based action recognition research.
Mahmoud Al-Faris +3 more
doaj +1 more source

