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Human-Computer Interaction for BCI Games: Usability and User Experience [PDF]

open access: yesInternational Conference on Cyberworlds, 2010
Brain-computer interfaces (BCI) come with a lot of issues, such as delays, bad recognition, long training times, and cumbersome hardware. Gamers are a large potential target group for this new interaction modality, but why would healthy subjects want to ...
Gürkök, Hayrettin   +8 more
core   +4 more sources

Intelligent Human–Computer Interaction for Building Information Models Using Gesture Recognition

open access: yesInventions
Human–computer interaction (HCI) with three-dimensional (3D) Building Information Modelling/Model (BIM) is the crucial ingredient to enhancing the user experience and fostering the value of BIM.
Tianyi Zhang   +5 more
doaj   +2 more sources

Examining Technology Perspectives of Older Adults With Mild Cognitive Impairment: Scoping Review [PDF]

open access: yesJMIR Aging
BackgroundMild cognitive impairment (MCI) affects up to 20% of people older than the age of 65 years. The global incidence of MCI is increasing, and technology is being explored for early intervention.
Snezna Bizilj Schmidt   +4 more
doaj   +2 more sources

Trust in machines: how personality trait shapes static and dynamic trust across different human–machine interaction modalities [PDF]

open access: yesFrontiers in Psychology
With the rapid advancement of Artificial Intelligence (AI), intelligent machines are increasingly displaying “human-like personality,” shifting Human–Machine Interaction (HMI) from one-way guidance to interactive, multi-level dynamics.
Yi Zhu   +4 more
doaj   +2 more sources

A Joint Gesture-Identity Recognition Framework Based on 4D Millimeter-Wave Radar Sensing [PDF]

open access: yesSensors
Gestures serve as an intuitive and natural medium for conveying human intent and personal identity, offering a convenient, contactless, and privacy-preserving interaction modality for human–computer interaction (HCI) systems.
Yifan Wu   +5 more
doaj   +2 more sources

Presenting in Virtual Worlds: An Architecture for a 3D Anthropomorphic Presenter [PDF]

open access: yes, 2006
Multiparty-interaction technology is changing entertainment, education, and training. Deployed examples of such technology include embodied agents and robots that act as a museum guide, a news presenter, a teacher, a receptionist, or someone trying to ...
Goren-Bar, D.   +6 more
core   +16 more sources

Interactions in Augmented and Mixed Reality: An Overview

open access: yesApplied Sciences, 2021
“Interaction” represents a critical term in the augmented and mixed reality ecosystem. Today, in mixed reality environments and applications, interaction occupies the joint space between any combination of humans, physical environment, and computers ...
Theofilos Papadopoulos   +4 more
doaj   +1 more source

Hand interaction designs in mixed and augmented reality head mounted display: a scoping review and classification

open access: yesFrontiers in Virtual Reality, 2023
Mixed reality has made its first step towards democratization in 2017 with the launch of a first generation of commercial devices. As a new medium, one of the challenges is to develop interactions using its endowed spatial awareness and body tracking ...
Richard Nguyen   +2 more
doaj   +1 more source

A Review on Computer Vision-Based Methods for Human Action Recognition

open access: yesJournal of Imaging, 2020
Human action recognition targets recognising different actions from a sequence of observations and different environmental conditions. A wide different applications is applicable to vision based action recognition research.
Mahmoud Al-Faris   +3 more
doaj   +1 more source

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