Results 41 to 50 of about 182,415 (256)

A method for synchronized use of EEG and eye tracking in fully immersive VR

open access: yesFrontiers in Human Neuroscience
This study explores the synchronization of multimodal physiological data streams, in particular, the integration of electroencephalography (EEG) with a virtual reality (VR) headset featuring eye-tracking capabilities.
Olav F. P. Larsen   +8 more
doaj   +1 more source

A wearable motion capture device able to detect dynamic motion of human limbs

open access: yesNature Communications, 2020
Current wearable motion capture technologies are unable to accurately detect dynamic motion of human limbs due to drift and instability problems. Here, the authors report a wearable motion capture device combining tri-axis velocity sensor and inertial ...
Shiqiang Liu   +3 more
doaj   +1 more source

Comparison of a Deep Learning-Based Pose Estimation System to Marker-Based and Kinect Systems in Exergaming for Balance Training

open access: yesSensors, 2020
Using standard digital cameras in combination with deep learning (DL) for pose estimation is promising for the in-home and independent use of exercise games (exergames).
Elise Klæbo Vonstad   +4 more
doaj   +1 more source

Prevalence of 21 Physician‐Defined Severe Toxicities Following Childhood Acute Lymphoblastic Leukemia Treatment: Australian Retrospective Cohort Study

open access: yesPediatric Blood &Cancer, EarlyView.
ABSTRACT Background Acute lymphoblastic leukemia (ALL) is the most common pediatric cancer, with an overall survival now surpassing 90% in developed countries. However, treatments are not without adverse effects. In this study, we apply the severe toxicity‐free survival (STFS) framework to determine the prevalence of 21 physician‐defined severe ...
Lane Collier   +10 more
wiley   +1 more source

Capturing enzymes in motion

open access: yeseLife
A combination of cryogenic electron microscopy and molecular simulations has been used to study the structure and dynamics of an enzyme called ACE.
Álvaro de la Gándara   +1 more
openaire   +2 more sources

Guidelines for Pediatric Radiotherapy Simulation: A Report From the Children's Oncology Group Radiation Oncology Discipline

open access: yesPediatric Blood &Cancer, EarlyView.
ABSTRACT Pediatric radiation therapy presents unique challenges compared to adult treatments, including those of immobilization, potential need for sedation, and the critical importance of accurate, reproducible positioning. Additionally, heightened attention to imaging doses is necessary to minimize long‐term toxicity in survivors.
Parham Alaei   +17 more
wiley   +1 more source

Inertial Motion Capture Costume Design Study

open access: yesSensors, 2017
The paper describes a scalable, wearable multi-sensor system for motion capture based on inertial measurement units (IMUs). Such a unit is composed of accelerometer, gyroscope and magnetometer.
Agnieszka Szczęsna   +10 more
doaj   +1 more source

Personalized Zebrafish Models for Fusion‐Positive Pediatric Sarcomas

open access: yesPediatric Blood &Cancer, EarlyView.
ABSTRACT Clinical sequencing efforts have revolutionized our approaches to categorizing pediatric cancers in real time. This has dramatically improved our ability to profile pediatric tumors, identify actionable vulnerabilities, and influence clinical care.
Lisa H. Hall   +2 more
wiley   +1 more source

A Review of Motion Capture Systems: Focusing on Clinical Applications and Kinematic Variables

open access: yesPhysical Therapy Korea, 2022
To solve the pathological problems of the musculoskeletal system based on evidence, a so-phisticated analysis of human motion is required. Traditional optical motion capture systems with high validity and reliability have been utilized in clinical ...
Wootaek Lim
doaj   +1 more source

Using motion capture for interactive motion editing [PDF]

open access: yesProceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2014
Motion capture technology has been widely used for creating character motions. Motion editing is usually also required to adjust captured motions. Because character poses which include joint rotations, body positions, and orientations are high-dimensional data, it is difficult to manipulate character poses through a conventional mouse-based interface ...
Masaki Oshita, Hiroyuki Muranaka
openaire   +1 more source

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