Results 141 to 150 of about 37,578 (264)

RotGS: Rotation‐Guided 3D Gaussian Splatting for Turntable Sequences without Structure‐from‐Motion

open access: yesComputer Graphics Forum, EarlyView.
Abstract The field of 3D reconstruction from multi‐view images has advanced rapidly thanks to 3D Gaussian Splatting (3DGS), which enables efficient and photorealistic scene representation. However, optimizing 3DGS requires high‐quality images from various viewpoints with accurate camera poses.
Kyumin Kim   +3 more
wiley   +1 more source

PBR‐Inspired Controllable Diffusion for Image Generation

open access: yesComputer Graphics Forum, EarlyView.
Abstract Despite recent advances in text‐to‐image generation, controlling geometric layout and PBR material properties in synthesized scenes remains challenging. We present a pipeline that first produces a G‐buffer (albedo, normals, depth, roughness, shading, and metallic) from a text prompt and then renders a final image through a PBR‐inspired branch ...
Bowen Xue   +3 more
wiley   +1 more source

Multi‐Spectral Gaussian Splatting with Neural Color Representation

open access: yesComputer Graphics Forum, EarlyView.
Abstract 3D Gaussian Splatting (3DGS) [KKLD23] has transformed novel‐view synthesis from RGB images, yet remains restricted to the visible spectrum. Many applications, including agricultural monitoring, rely on multi‐spectral imaging, where spectral camera alignment and scalability pose major challenges.
Lukas Meyer   +5 more
wiley   +1 more source

Mesh Processing Non‐Meshes via Neural Displacement Fields

open access: yesComputer Graphics Forum, EarlyView.
Abstract Mesh processing pipelines are mature, but adapting them to newer non‐mesh surface representations—which enable fast rendering with compact file size—requires costly meshing or transmitting bulky meshes, negating their core benefits for streaming applications.
Yuta Noma   +4 more
wiley   +1 more source

Premedication with MST [PDF]

open access: yesAnaesthesia, 1985
openaire   +1 more source

High‐Gloss SVBRDF Capture Using Bounce Light

open access: yesComputer Graphics Forum, EarlyView.
Abstract Reflectance capture aims at the visual reproduction of an object under varying illumination. Past works differ substantially in their experimental overhead, from single‐ or few‐image approaches, that employ significant (often learned) priors at the expense of biased reconstructions, to more accurate approaches that tend to be time‐consuming ...
Tomáš Iser   +2 more
wiley   +1 more source

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