Results 51 to 60 of about 5,021,314 (289)

Digital competencies in the EFL classroom: What is (or isn't) part of the curriculum for pre‐service primary EFL teachers at Spanish universities?

open access: yesThe Curriculum Journal, EarlyView.
Abstract The digital age has revolutionized many aspects of citizens' everyday lives, including educational systems, as Information and Communication Technologies (ICT) have been integrated into the curriculum at all educational levels. In the case of English as a foreign language (EFL), many studies support that ICTs contribute positively to the ...
María Felicidad Tabuenca Cuevas   +2 more
wiley   +1 more source

From user-generated content and electronic word of mouth to check-in behavior: the mediating role of destination self-congruity across cultural orientations

open access: yesFrontiers in Sustainable Tourism
PurposeTourism check-ins publicly associate visitors with destinations, making location sharing an identity-relevant and socially visible behavior. This study examines how perceived user-generated content (UGC) quality and electronic word of mouth (eWOM)
Xiaoshuang Lu   +3 more
doaj   +1 more source

Designing a Culture‐Driven C‐STEAM Project Framework for Vocational Education

open access: yesFuture in Educational Research, EarlyView.
ABSTRACT Amid rapid technological advances and a growing emphasis on cultural sustainability in education, STEAM education has been widely adopted to support interdisciplinary learning and decision‐making skills. However, many STEAM implementations remain largely instrumental, regularly neglecting cultural meaning‐making, value orientation, and ...
Zhang Congmin   +3 more
wiley   +1 more source

Use of Gamification as an Active Teaching and Learning Methodology in Undergraduate Dental Education in Oral Radiology

open access: yesJournal of Dental Education, EarlyView.
ABSTRACT Purpose/Objectives Active learning methodologies have been increasingly adopted in dental education to promote student engagement and improve learning outcomes. Gamification has emerged as a promising strategy; however, evidence regarding its effectiveness in oral radiology education remains limited.
Natalia Myrrha Melo   +6 more
wiley   +1 more source

Perceived synchronization of olfactory multimedia [PDF]

open access: yes, 2010
This is the post-print version of this Article. The official published version can be accessed from the link below - Copyright @ 2010 IEEEThe concept of synchronization is of fundamental importance in multimedia systems and applications.
Ghinea, G, Ademoye, OA
core   +1 more source

SITE: The Simple Internet of Things Enabler for Smart Homes

open access: yesIEEE Access, 2017
This paper presents the simple Internet of Things enabler (SITE), a smart home solution that allows users to specify and centrally control Internet of Things smart objects. Unlike most existing systems, SITE supports End-User Development.
Basim Hafidh   +4 more
doaj   +1 more source

Building a Framework for the Digital Transformation of Italian Universities: Evidence From the University of Naples “Parthenope”

open access: yesStrategic Change, EarlyView.
ABSTRACT This paper examines the digital transformation of universities, a category of knowledge‐intensive organizations (KIOs) increasingly pressured to invest in new technological tools for the development of innovative teaching and research processes and practices.
Stefano Marciano   +2 more
wiley   +1 more source

Critical reflections on female audiences: reframing true crime narratives in audio-visual documentary for empowerment in Indonesia

open access: yesCogent Social Sciences
This article examines how women interpret their experiences with true crime documentary on Netflix in Indonesia. This article highlights the tendency of these productions to position women as victims while portraying male perpetrators in a more favorable
Khaila Aliya Adjani, Tangguh Okta Wibowo
doaj   +1 more source

User-Generated Contents in Facebook, Functional and Hedonic Brand Image and Purchase Intention

open access: yesSHS Web of Conferences, 2017
User-Generated Contents is a type of brand-related communications on social media platforms. User-Generated Contents (UGC) offers consumers the opportunity of sharing their experiences, contribute their opinion and communicate with other.
Adetunji Raji Ridwan   +2 more
doaj   +1 more source

Real‐Time Fractional Control of an Electrohydraulic System Using Low‐Cost Technology

open access: yesInternational Journal of Mechanical System Dynamics, EarlyView.
ABSTRACT Advances in control methods for electrohydraulic systems (EHS) improve performance by addressing nonlinearities and unknown parameters, although most studies are limited to numerical simulations. Furthermore, research with experimental validation often relies on high‐performance computing equipment, specialized data acquisition cards, and ...
Edgar H. Robles‐Sauceda   +5 more
wiley   +1 more source

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