The Influence of Feedback Content and Feedback Time on Multimedia Learning Achievement of College Students and Its Mechanism. [PDF]
Taxipulati S, Lu HD.
europepmc +1 more source
ABSTRACT Although the use of AI technologies (e.g., chatbots and automated writing evaluations (AWE)) has gained considerable attention in language learning fields in recent years, how AI technologies have been designed and implemented in language learning education, as well as their effectiveness, is understudied.
Shen Qiao +2 more
wiley +1 more source
ICT multimedia learning affordances: role and impact on ESL learners' writing accuracy development. [PDF]
Alobaid A.
europepmc +1 more source
ABSTRACT This study examined English vocabulary learning by using three types of flashcards: paper flashcards, non‐gamified mobile application (app) flashcards (i.e., digital flashcards), and gamified mobile app flashcards (i.e., gamified flashcards) in a privately owned language institute in Iran.
Ali Soyoof +3 more
wiley +1 more source
Understanding the cognitive cost of multimedia learning: effects of visual load and language proficiency. [PDF]
Bali C, Tasdelen B, Bandi S, Zsidó A.
europepmc +1 more source
Synthesizing Empirical Research on Learner Metacognition in Second Language Writing
ABSTRACT Despite considerable research interest in learner metacognition in second language (L2) writing, there is not yet a review that synthesizes the existing empirical findings and discusses their implications. To fill the void, this systematic review synthesized 39 empirical studies on learner metacognition in L2 writing and examined their salient
Chen Li, Icy Lee, Zhicheng Mao
wiley +1 more source
Investigating Death by PowerPoint: Do Medical School Lecturers Adhere to the Cognitive Theory of Multimedia Learning in Their Slide Design? [PDF]
Le Blanc R, Cooper N.
europepmc +1 more source
Forging Technical Career Skills in Virtual Reality: How Immersion Shapes Learning and Engagement
ABSTRACT Virtual reality (VR) is rapidly gaining popularity in vocational education and training (VET). We conducted a between‐subjects experiment to explore how VR modality (headset vs. desktop VR) influences trainee reactions and performance for a simulated welding task.
Benjamin D. Blachly +3 more
wiley +1 more source
The Effect of Emotional Congruency on Multimedia Learning: An Eye Movement Study. [PDF]
Cui L +7 more
europepmc +1 more source
Human Capital 4.0: Readiness of Initial Vocational Education Programmes in Italy and Germany
ABSTRACT The rapid pace of technological innovation and the advent of Industry 4.0 have profoundly transformed labour markets and the nature of work. This paper examines the preparedness of Initial Vocational Education and Training (IVET) programmes in Germany and Italy to meet the demands of Human Capital 4.0. Utilising a comparative analysis of three
Luca Antonazzo, Susanne Peters
wiley +1 more source

