Results 111 to 120 of about 70,520,230 (325)

Ultrafast oscillations in the human brain and their functional significance

open access: yesEpilepsia, EarlyView.
Abstract Objective The upper frequency limit of human brain activity remains unknown. Using ultrahigh sampling rate (≥20 kHz) intracranial microelectroencephalography, this study aimed to systematically explore and quantitatively characterize brain field oscillations beyond the established high‐frequency oscillation range (>2 kHz), and to determine ...
Milan Brázdil   +13 more
wiley   +1 more source

No-Reference Video Quality Estimation Based on Machine Learning for Passive Gaming Video Streaming Applications

open access: yesIEEE Access, 2019
Recent years have seen increasing growth and popularity of gaming services, both interactive and passive. While interactive gaming video streaming applications have received much attention, passive gaming video streaming, in-spite of its huge success and
Nabajeet Barman   +3 more
doaj   +1 more source

Evaluating for Learning: Latin American Strategies and Experiences From the Evalparticipativa Community

open access: yesNew Directions for Evaluation, EarlyView.
ABSTRACT This article documents EvalParticipativa's 6‐year effort to democratize evaluation across Latin America through participatory approaches rooted in the region's traditions of Popular Education, Participatory Action Research, and Sistematización de Experiencias.
Pablo Rodríguez Bilella   +1 more
wiley   +1 more source

Implementation Analysis of Curriculum 2013 Towards Interactive Learning Aspects and Multimedia-Based Learning

open access: yesJPBM (Jurnal Pendidikan Bisnis dan Manajemen), 2018
This research aims to determine the application of interactive and multimedia-based learning which conducted by the teachers from office administration in state vocational high school 2 Blitar.
Diah Ayu Lestari, Sutrisno Sutrisno
doaj   +1 more source

Integration Borg & Gall (1983) and Lee & Owen (2004) models as an alternative model of design-based research of interactive multimedia in elementary school

open access: yesJournal of Physics, Conference Series, 2019
Interactive multimedia has different development characteristics with other media. This article aims to form an interactive multimedia development model in elementary schools by integrating the development model of Borg & Gall and Lee & Owen.
K. A. Aka
semanticscholar   +1 more source

Designing a Culture‐Driven C‐STEAM Project Framework for Vocational Education

open access: yesFuture in Educational Research, EarlyView.
ABSTRACT Amid rapid technological advances and a growing emphasis on cultural sustainability in education, STEAM education has been widely adopted to support interdisciplinary learning and decision‐making skills. However, many STEAM implementations remain largely instrumental, regularly neglecting cultural meaning‐making, value orientation, and ...
Zhang Congmin   +3 more
wiley   +1 more source

Monuments to Injustice and the Ethics of Dark Tourism: A Research Note

open access: yesJournal of Applied Philosophy, EarlyView.
ABSTRACT This research note aims to motivate philosophical examination of the ethical tensions surrounding ‘dark tourism’ and monuments to injustice. While such monuments function to acknowledge past wrongs, educate the public, and serve reparative functions, their presentation as tourist destinations can undermine these purposes.
Kok‐Chor Tan
wiley   +1 more source

An Introduction to Crowdsourcing for Language and Multimedia Technology Research [PDF]

open access: yes, 2013
Language and multimedia technology research often relies on large manually constructed datasets for training or evaluation of algorithms and systems. Constructing these datasets is often expensive with significant challenges in terms of recruitment of personnel to carry out the work.
openaire   +3 more sources

Use of Gamification as an Active Teaching and Learning Methodology in Undergraduate Dental Education in Oral Radiology

open access: yesJournal of Dental Education, EarlyView.
ABSTRACT Purpose/Objectives Active learning methodologies have been increasingly adopted in dental education to promote student engagement and improve learning outcomes. Gamification has emerged as a promising strategy; however, evidence regarding its effectiveness in oral radiology education remains limited.
Natalia Myrrha Melo   +6 more
wiley   +1 more source

Multimedia Mining Research – An Overview

open access: yesInternational Journal of Computer Graphics & Animation, 2015
Multimedia data mining is a popular research domain which helps to extract interesting knowledge from multimedia data sets such as audio, video, images, graphics, speech, text and combination of several types of data sets. Normally, multimedia data are categorized into unstructured and semi-structured data. These data are stored in multimedia databases
S Vijayarani, A Sakila
openaire   +1 more source

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