The mediating effect of social connectedness between internet gaming disorder and somatic symptoms in adolescents: a large sample cross-sectional study. [PDF]
Yan Y, Chen J, Wang HM, Xu JJ, Gong S.
europepmc +1 more source
Caring for Grandchildren and Dementia Among Older Adults in China.
Zhou Z, Hong X.
europepmc +1 more source
Women elite Italian football players' perceptions on gender equality and dual career opportunities. [PDF]
Guidotti F +6 more
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Contributions of neighborhood violent crime and perceived neighborhood safety to cognition and mental health in the adolescent brain cognitive development study. [PDF]
Lindsley PM, Elsayed NM, Barch DM.
europepmc +1 more source
Socioeconomic inequalities in childhood and adolescent obesity in Australia: The role of behavioral and biological factors. [PDF]
Gautam N +3 more
europepmc +1 more source
Mediating effects of social and intellectual activities on cognitive decline caused by hearing loss: insights from the China health and retirement longitudinal study (CHARLS). [PDF]
Jiao P, Liu Y, Yu H.
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Existence of strong nash equilibrium in repeated and multistage games
In the paper two types of games are considered: the infinity repeated games and multistage games with prescribed duration. The notion of Partially Strong Nash Equilibrium (PSNE) is introduced and the existence of (PSNE) proved for the version of the game with specially defined payoffs along cooperative trajectory.
Leon Petrosyan +2 more
semanticscholar +3 more sources
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Strong Strategic Support of Cooperation in Multistage Games
IGTR, 2019The problem of cooperation in repeated and multistage games is considered. The strong equilibrium (equilibrium stable against deviations of coalitions) with payoffs which can be attained under cooperation is constructed for a wide class of such games ...
L. Petrosyan
semanticscholar +1 more source
Transfer of Clinical Reasoning Trained With a Serious Game to Comparable Clinical Problems
Simulation in Healthcare: The Journal of the Society for Simulation in Healthcare, 2020Supplemental digital content is available in the text. Introduction Serious Games can be used effectively for clinical reasoning training in medical education. Case specificity of learning outcome elicited by Serious Games has not been studied in detail.
A. Middeke +3 more
semanticscholar +1 more source

