Improving 3D Object Detection in Neural Radiance Fields With Channel Attention
In recent years, 3D object detection using neural radiance fields (NeRF) has advanced significantly, yet challenges remain in effectively utilising the density field.
Minling Zhu +3 more
doaj +1 more source
FlowGS: Controlling Information Flow for Graph‐Based Interaction in 3D Gaussian Splatting
Abstract 3D Gaussian Splatting (3DGS) has recently enabled real‐time, high‐quality novel view synthesis. However, its formulation treats each Gaussian independently, lacking explicit information exchange between neighboring elements and limiting its ability to capture local structure.
T. Jia, R. Sun, W. Shi
wiley +1 more source
NeRF On-the-go: Exploiting Uncertainty for Distractor-free NeRFs in the Wild
Neural Radiance Fields (NeRFs) have shown remarkable success in synthesizing photorealistic views from multi-view images of static scenes, but face challenges in dynamic, real-world environments with distractors like moving objects, shadows, and lighting changes. Existing methods manage controlled environments and low occlusion ratios but fall short in
Weining Ren +5 more
openaire +2 more sources
Advances in 4D Representation: Geometry, Motion, and Interaction
We survey 4D representation through three key pillars — geometry, motion, and interaction — offering a selective, representation‐centric perspective to guide researchers in choosing and customizing the right 4D representation for their tasks. Abstract We present a survey on 4D generation and reconstruction, a fast‐evolving subfield of computer graphics
M. Zhao +7 more
wiley +1 more source
SUP-NeRF: A Streamlined Unification of Pose Estimation and NeRF for Monocular 3D Object Reconstruction [PDF]
Monocular 3D reconstruction for categorical objects heavily relies on accurately perceiving each object\u27s pose. While gradient-based optimization in a NeRF framework updates the initial pose, this paper highlights that scale-depth ambiguity in ...
Zhao, Cheng +5 more
core +1 more source
Visual Localization Using Implicit Representations and Particle Filtering-Based Pose Refinement
This work proposes HAL-NeRF v2, a localization pipeline that couples direct pose regression with Monte Carlo–based refinement on neural scene representations.
Grigorios-Aris Cheimariotis +1 more
doaj +1 more source
NeRF Analogies: Example-Based Visual Attribute Transfer for NeRFs
Project page: https://mfischer-ucl.github.io/nerf_analogies/
Michael Fischer 0011 +6 more
openaire +3 more sources
Mixture of Mesh Experts With Random Walk Transformer Gating
Abstract In recent years, various methods have been proposed for mesh analysis, each offering distinct advantages and often excelling on different object classes. We present a novel Mixture of Experts (MoE) framework designed to harness the complementary strengths of these diverse approaches.
Amir Belder, Ayellet Tal
wiley +1 more source
NeRF-LipSync: A Diffusion Model for Speech-Driven and View-Consistent Lip Synchronization in Digital Avatars [PDF]
Achieving natural, accurate, and identity-preserving lip synchronization in talking avatars is a fundamental problem in audio-visual synthesis. Existing methods often struggle to generalize across speakers, maintain temporal smoothness, or preserve view ...
A. Axyonov, M. Dolgushin, D. Ryumin
doaj +1 more source
Aleth-NeRF: Illumination Adaptive NeRF with Concealing Field Assumption
The standard Neural Radiance Fields (NeRF) paradigm employs a viewer-centered methodology, entangling the aspects of illumination and material reflectance into emission solely from 3D points. This simplified rendering approach presents challenges in accurately modeling images captured under adverse lighting conditions, such as low light or over ...
Ziteng Cui +5 more
openaire +3 more sources

