Results 101 to 110 of about 24,246 (264)
See4D: Pose‐Free 4D Generation via Auto‐Regressive Video Inpainting
Abstract Immersive applications call for synthesizing spatiotemporal 4D content from casual videos without costly 3D supervision. Existing video‐to‐4D methods typically rely on manually annotated camera poses, which are labor‐intensive and brittle for in‐the‐wild footage.
Dongyue Lu +10 more
wiley +1 more source
Le nerf ulnaire au coude a une situation anatomique très particulière, qui explique son importante vulnérabilité. Les auteurs rapportent cinq cas, d'instabilité post-traumatique du nerf ulnaire avec luxation complète du nerf en avant de l'épitrochlée.
Azzelarab Bennis +5 more
doaj +1 more source
Mega-NeRF++: An Improved Scalable NeRFs for High-resolution Photogrammetric Images [PDF]
Over the last few years, implicit 3D representation has attracted more and more research endeavors, typified by the so-called Neural Radiance Fields (NeRF). The original NeRF and some relevant variants mostly address on small-scale scene (such as, indoor
Y. Xu, T. Wang, Z. Zhan, X. Wang
doaj +1 more source
A 3D reconstruction platform for complex plants using OB-NeRF
Introduction Applying 3D reconstruction techniques to individual plants has enhanced high-throughput phenotyping and provided accurate data support for developing "digital twins" in the agricultural domain.
Si-Xiao Wu +6 more
semanticscholar +1 more source
OV-NeRF: Open-Vocabulary Neural Radiance Fields With Vision and Language Foundation Models for 3D Semantic Understanding [PDF]
The development of Neural Radiance Fields (NeRFs) has provided a potent representation for encapsulating the geometric and appearance characteristics of 3D scenes.
Guibiao Liao +4 more
semanticscholar +1 more source
Mesh Processing Non‐Meshes via Neural Displacement Fields
Abstract Mesh processing pipelines are mature, but adapting them to newer non‐mesh surface representations—which enable fast rendering with compact file size—requires costly meshing or transmitting bulky meshes, negating their core benefits for streaming applications.
Yuta Noma +4 more
wiley +1 more source
EVALUATION OF NERF 3D RECONSTRUCTION FOR ROCK ART DOCUMENTATION [PDF]
Digital documentation of rock art traditionally relies on a point cloud captured by a terrestrial laser scanner (TLS) or derived from an oriented image obtained using photogrammetry.
K. Zainuddin +5 more
doaj +1 more source
MVIP-NeRF: Multi-View 3D Inpainting on NeRF Scenes via Diffusion Prior [PDF]
Despite the emergence of successful NeRF inpainting methods built upon explicit RGB and depth 2D inpainting supervisions, these methods are inherently constrained by the capabilities of their underlying 2D inpainters.
Honghua Chen +2 more
semanticscholar +1 more source
High‐Gloss SVBRDF Capture Using Bounce Light
Abstract Reflectance capture aims at the visual reproduction of an object under varying illumination. Past works differ substantially in their experimental overhead, from single‐ or few‐image approaches, that employ significant (often learned) priors at the expense of biased reconstructions, to more accurate approaches that tend to be time‐consuming ...
Tomáš Iser +2 more
wiley +1 more source

