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E-Sem3DGS: Monocular Human and Scene Reconstruction via Event-Aided Semantic 3DGS. [PDF]
Yin X +5 more
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BN-NeRF: A fast 3D reconstruction and phenotyping framework for banana plants using handheld devices. [PDF]
Xu X +6 more
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Transformer-based 3D pose estimation pipeline with modular SmoothNet integration for animation generation. [PDF]
Xu X.
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ACM Transactions on Graphics, 2021
We present a neural scene graph---a modular and controllable representation of scenes with elements that are learned from data. We focus on the forward rendering problem, where the scene graph is provided by the user and references learned elements. The elements correspond to geometry and material definitions of scene objects and constitute the leaves ...
Jan Novak
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We present a neural scene graph---a modular and controllable representation of scenes with elements that are learned from data. We focus on the forward rendering problem, where the scene graph is provided by the user and references learned elements. The elements correspond to geometry and material definitions of scene objects and constitute the leaves ...
Jan Novak
exaly +3 more sources
Neural-based Rendering and Application
Proceedings of the 29th ACM International Conference on Multimedia, 2021Rendering plays an important role in many fields such as virtual reality and film, but the high dependence on computing sources and human experience hinders its application. With the development of deep learning, neural rendering has attracted much attention due to its impressive performance and efficiency than traditional rendering.
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Neural scene representation and rendering
Science, 2018A scene-internalizing computer program To train a computer to “recognize” elements of a scene supplied by its visual sensors, computer scientists typically use millions of images painstakingly labeled by humans. Eslami et al. developed an artificial vision system, dubbed the Generative Query Network (GQN),
S. M. Ali Eslami +21 more
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Neural frame interpolation for rendered content
ACM Transactions on Graphics, 2021The demand for creating rendered content continues to drastically grow. As it often is extremely computationally expensive and thus costly to render high-quality computer-generated images, there is a high incentive to reduce this computational burden.
Karlis Martins Briedis +5 more
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Multi-View Neural Human Rendering
2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2020We present an end-to-end Neural Human Renderer (NHR) for dynamic human captures under the multi-view setting. NHR adopts PointNet++ for feature extraction (FE) to enable robust 3D correspondence matching on low quality, dynamic 3D reconstructions. To render new views, we map 3D features onto the target camera as a 2D feature map and employ an anti ...
Minye Wu +3 more
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