Results 31 to 40 of about 7,543 (134)

Female “Lone Wolves”: The Anti‐Social Heroine in Recent Television Series

open access: yes, 2020
The Journal of Popular Culture, Volume 53, Issue 2, Page 431-453, April 2020.
Cornelia Klecker
wiley   +1 more source

From Popular Culture to Popular Custom, and Back Again : A love-lock's tale [PDF]

open access: yes, 2019
Walk over a major bridge in a Western city and chances are you will come across at least one or two love-locks. These are padlocks inscribed with names or initials and attached to a public structure, typically by a couple in declaration of romantic ...
Houlbrook, Ceri
core   +3 more sources

A Time‐Aware CNN‐Based Personalized Recommender System

open access: yesComplexity, Volume 2019, Issue 1, 2019., 2019
Recommender system has received tremendous attention and has been studied by scholars in recent years due to its wide applications in different domains. With the in‐depth study and application of deep learning algorithms, deep neural network is gradually used in recommender systems.
Dan Yang   +4 more
wiley   +1 more source

Deux visions du noir : le roman Jack’s Return Home de Ted Lewis et le film Get Carter de Mike Hodges

open access: yesE-REA
This article analyses Ted Lewis's novel Jack's Return Home (1970) and its film adaptation, Get Carter (1971) by director and screenwriter Mike Hodges. By studying the context in which the two works were written and the details of their content, I show ...
Christophe BROCHIER
doaj   +1 more source

‘"[B]etween power and the people": Journalist-investigators in Nordic crime fiction' [PDF]

open access: yes, 2020
Recent Nordic crime fiction contains numerous amateur detectives who are professional journalists. Their presence is partly explained by the shared roots and formal affinities of crime reportage and crime fiction, and by the journalistic backgrounds of ...
Vuohelainen, M.
core   +1 more source

A Probability‐Based Hybrid User Model for Recommendation System

open access: yesMathematical Problems in Engineering, Volume 2016, Issue 1, 2016., 2016
With the rapid development of information communication technology, the available information or knowledge is exponentially increased, and this causes the well‐known information overload phenomenon. This problem is more serious in product design corporations because over half of the valuable design time is consumed in knowledge acquisition, which ...
Jia Hao   +5 more
wiley   +1 more source

The Dynamics of Reading Genre Fiction: Researching and Teaching Interpretive Practices

open access: yesReading Research Quarterly, Volume 61, Issue 2, April/May/June 2026.
Conceptual model positioning genre fiction as a site for studying how narrative form organizes reader interpretation, identifying four dynamics—iterability, narrative interest, serialization, and spectacle—to guide empirical research on reading processes.
Robert Jean LeBlanc, Amy Stornaiuolo
wiley   +1 more source

A Partitioning Based Algorithm to Fuzzy Tricluster

open access: yesMathematical Problems in Engineering, Volume 2015, Issue 1, 2015., 2015
Fuzzy clustering allows an object to exist in multiple clusters and represents the affiliation of objects to clusters by memberships. It is extended to fuzzy coclustering by assigning both objects and features membership functions. In this paper we propose a new fuzzy triclustering (FTC) algorithm for automatic categorization of three‐dimensional data ...
Yongli Liu   +3 more
wiley   +1 more source

Anglophone Literature in Bangladesh and Malaysia: Challenges and Prospects

open access: yesFuture Humanities, Volume 3, Issue 1, May 2025.
ABSTRACT This article focuses on the historical trajectory and development of Anglophone literature in Bangladesh and Malaysia—two predominantly Muslim countries and previously British colonies categorised as “Outer Circle” countries in Braj Kachru's model of English‐speaking communities.
Mohammad A. Quayum
wiley   +1 more source

Time and Space in Digital Game Storytelling

open access: yesInternational Journal of Computer Games Technology, Volume 2010, Issue 1, 2010., 2010
The design and representation of time and space are important in any narrative form. Not surprisingly there is an extensive literature on specific considerations of space or time in game design. However, there is less attention to more systematic analyses that examine both of these key factors—including their dynamic interrelationship within game ...
Huaxin Wei   +3 more
wiley   +1 more source

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