Results 41 to 50 of about 917 (180)

Algorithms for geometrical operations with NURBS surfaces

open access: yesCoRR, 2022
The aim of the paper is to show algorithms for geometrical manipulations on NURBS surfaces. These include generating NURBS surfaces that pass through given points, calculating the minimum distance to a point and include line to surface and surface to surface intersections.
openaire   +2 more sources

A Novel Explainable AI–Driven Framework for Parametric Knot Vector Estimation in NURBS Surfaces

open access: yesApplied Sciences
Non-uniform rational B-spline (NURBS) surfaces are effective for accurately modeling curved geometries, and research in this area has recently increased.
Furkan Bilucan, Bahadir Ergun
doaj   +1 more source

The Future of NURBS in CAD: Trends and Innovations [PDF]

open access: yesMATEC Web of Conferences
Non-Uniform Rational B-Splines (NURBS) remain central to CAD. Their key strength lies in precision, especially for modeling intricate curves and surfaces. Engineers continue to rely on them. Yet technology advances.
Outaybi Hajar   +2 more
doaj   +1 more source

A Survey of Methods for Constructing 3D Urban Models From Point Clouds

open access: yesComputer Graphics Forum, EarlyView.
The survey outlines a general process for constructing 3D models from point clouds and categorizes the methods based on their use of templates, basic surface primitives, hybrid approaches, or linear primitives. Additionally, the survey reviews the datasets and benchmarks that are essential for testing and training the developed methods.
Chiara Romanengo   +5 more
wiley   +1 more source

Basis Networks: Learning basis functions for free‐form triangulations

open access: yesComputer Graphics Forum, EarlyView.
Abstract We present a framework for learning compactly supported basis functions that define tangent continuous surfaces based on coarse irregular triangle meshes. The basis functions are represented as MLPs. Smoothness of the basis functions is achieved by using the values of Loop basis functions as the parameterization of the surface.
T. Djuren, M. Alexa
wiley   +1 more source

Adaptive Tessellation of NURBS Surfaces. [PDF]

open access: yes, 2003
NURBS surfaces are widely used in computer graphics, due to their great accuracy of design and reduced amount of data needed for representation. For real-time visualization, tessellation algorithms are needed, as they make use of the actual graphics hardware through the conversion of surfaces to triangle meshes. The existent algorithms for tessellation
Espino, F. J.   +3 more
openaire  

Algebraic Point Projection for Immersed Boundary Analysis on Low Degree NURBS Curves and Surfaces

open access: yesAlgorithms, 2020
Point projection is an important geometric need when boundaries described by parametric curves and surfaces are immersed in domains. In problems where an immersed parametric boundary evolves with time as in solidification or fracture analysis, the ...
Huanyu Liao   +3 more
doaj   +1 more source

Survey on differential estimators for 3d point clouds

open access: yesComputer Graphics Forum, EarlyView.
Abstract Recent advancements in 3D scanning technologies, including LiDAR and photogrammetry, have enabled the precise digital replication of real‐world objects. These methods are widely used in fields such as GIS, robotics, and cultural heritage. However, the point clouds generated by such scans are often noisy and unstructured, posing challenges for ...
Léo Arnal–Anger   +4 more
wiley   +1 more source

Parallel Vectors Extraction using Bézier Clipping

open access: yesComputer Graphics Forum, EarlyView.
Abstract In this paper, we propose a novel local feature extraction algorithm for the parallel vectors (PV) operator. Our method is based on Bézier clipping, which is a bracketing‐based root finding method that is commonly‐used in computer‐aided geometric design.
Nico Daßler, Tobias Günther
wiley   +1 more source

Fitting and fairing quad-meshes by matrix weighted NURBS surfaces(矩阵权NURBS曲面的拟合与光顺)

open access: yesZhejiang Daxue xuebao. Lixue ban, 2023
介绍了利用矩阵权非均匀有理 B-spline(non-uniform rational B-spline,NURBS)曲面拟合与光顺带法向的网格数据。通过输入带法向的规则四边形网格,以网格的顶点为曲面的控制顶点,用法向信息计算每个控制顶点对应的矩阵权,构造矩阵权NURBS曲面。与传统NURBS曲面相比,矩阵权NURBS曲面具有拟柱面精度,当数据均匀采样自光滑曲面时,构造的矩阵权NURBS曲面具有较好的光顺性且能很好地拟合网格模型;当输入的网格数据掺杂噪声时 ...
董国鑫(DONG Guoxin)   +1 more
doaj   +1 more source

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