Results 71 to 80 of about 230,265 (303)

Barriers and Enablers for Effective Support Coordination in the National Disability Insurance Scheme

open access: yesAustralian Journal of Social Issues, EarlyView.
ABSTRACT Support coordinators act as intermediaries between the National Disability Insurance Scheme (NDIS) and participants, facilitating access to funded supports. To optimise outcomes, they must navigate NDIS complexities, identify services that meet individual needs and engage with diverse stakeholders.
Sharyn McDonald   +3 more
wiley   +1 more source

Using videotaped extracts of lessons during interviews to facilitate the eliciting of teachers' thinking. An example with music schoolteachers' perceptions of creativity [PDF]

open access: yes, 2002
This paper explores methodological issues regarding the eliciting of teachers' views regarding creativity, with particular reference to the use of videotaped extracts of lessons during in-depth semi-structured interviews.
Odena, O.
core  

‘SOMS BrainSpace’: A digital serious game for undergraduate neuroscience

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Neuroanatomy is challenging for many undergraduates, requiring strong visuospatial skills and a deep understanding of complex concepts. This study developed and evaluated SOMS BrainSpace, a digital serious game for neuroanatomy education, using a mixed methods approach.
Anthony Tran   +3 more
wiley   +1 more source

Understanding expert systems applications from a knowledge transfer perspective [PDF]

open access: yes, 2009
Expert systems (ESs) were introduced more than two decades ago, but their effectiveness and success are still in debate. This paper attempts to make a contribution to the better understanding of ES applications from a knowledge transfer perspective. This
Duan, Yanqing   +3 more
core   +2 more sources

Game‐based learning for undergraduate consolidation: A qualitative study of how game‐based learning provides much more than knowledge acquisition

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Game‐based learning (GBL) is increasingly used in medical education to supplement traditional didactic learning methods. Adult learners in particular may benefit from GBL, given the autonomous and iterative nature of a well‐designed educational game.
Thomas J. Paddock, Erin P. Fillmore
wiley   +1 more source

A netnography study to uncover the underlying dimensions of customer experience with resort brands [PDF]

open access: yes, 2010
The interest in customer experience has increased at a phenomenal rate. However, research to capture the true meaning of the concept is limited. This study aims to address the question of what are the underlying dimensions that constitute the construct ...
Ismail, AR, Melewar, TC, Woodside, A
core  

Development of a framework for implementing digital serious games in anatomy education: A single‐centre qualitative study

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Serious games are emerging as innovative tools in medical education, yet their adoption in anatomy teaching remains limited due to educator hesitancy, institutional constraints, and design challenges. This qualitative study explores the perspectives of anatomy educators on digital serious games and proposes a framework for their implementation.
Arthur Chin Haeng Lau, James Pickering
wiley   +1 more source

Sentiment Analysis On Boycott Movement: NVivo Approach

open access: yesIqtishaduna: Jurnal Ilmiah Ekonomi Kita
Many countries have carried out the boycott, divestment, and sanction (BDS) movement. Research on this topic contains an interesting sentimental side and needs to be mapped to help future research. This study aims to determine the problem's evolution and
Siti Fatimah Azzahro, Indra Indra
doaj   +1 more source

A Word From The Writing Team (January 2019) [PDF]

open access: yes, 2019
This issue includes: Grammarly Tips Expanded NVivo Access Upcoming ...
Walter, MFA, Pam   +1 more
core   +1 more source

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