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Into the light: re‐considering off‐frame and off‐screen space in gallery films

New Review of Film and Television Studies, 2008
This paper explores the way that a body of films made for the gallery space (gallery films) both make use of and transform our understanding of off‐frame and off‐screen space. Focusing on examples from the work of Steve McQueen, George Barber, and Stan Douglas, I argue that once the frame is either emphasized or connected to the gallery space that ...
Catherine Fowler
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Inventing Space: Toward a Taxonomy of On- and Off-Screen Space in Video Games

Film Quarterly, 1997
Last year marked the 25th anniversary of commercial video games, which began with Nolan Bushnell's Computer Space arcade game in 1971. In the past quarter century, the video game market has boomed and has proven to be powerful competition for film and television; and as films like Super Mario Bros.
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D. W. Griffith and the Use of Off-Screen Space

Cinema Journal, 1976
Recent scholarship has helped to dispel the mistaken idea that the films of D. W. Griffith are outmoded museum pieces which, though not to be ignored for their historic value, are no longer of interest as art. Old prejudices die hard and despite the revival of later films, such as Broken Blossoms, Way Down East, and Dream Street, all too often a list ...
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Secrets and revelations: Off-screen space in Michael Haneke's Caché (2005)

Studies in French Cinema, 2007
Critical and theoretical accounts of cinematic space to date have habitually privileged the visible spaces on the screen over the invisible spaces which lie beyond them.
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Tikmũ’ũn’s Caterpillar-Cinema: Off-Screen Space and Cosmopolitics in Amerindian Film

2017
This chapter engages with a series of three Amerindian films by the Tikmũ’ũn people from the state of Minas Gerais, Brazil, which portray the ritual of child initiation ceremonies. By analyzing the aesthetic dynamics of the films, it problematizes the relationship between cinematic screen and off-screen spaces, and proposes that these films verge on ...
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Stereo-consistent screen-space ambient occlusion

Proceedings of the ACM on Computer Graphics and Interactive Techniques, 2022
Elmar Eisemann
exaly  

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