Results 21 to 30 of about 50,691 (223)
Peculiarities of Speed Qualities Development in Young Fencers Using Modern Active Games
Research objective: to evaluate the effectiveness of the developed and grounded methods of implementing active games in the training process of 12-14-year-old fencers in order to improve their speed qualities. Methods. The 12-14-year-old fencers of the "
І. В. Кривенцова +2 more
doaj +1 more source
Convex and exact games with non-transferable utility [PDF]
We generalize exactness to games with non-transferable utility (NTU). A game is exact if for each coalition there is a core allocation on the boundary of its payoff set. Convex games with transferable utility are well-known to be exact.
Csóka, Péter +3 more
core +1 more source
Characteristics associated with media use in early adolescence
This study aimed to identify socioeconomic and behavioral characteristics associated with media use in early adolescence. The sample was comprised of 1,680 adolescents (884 girls and 796 boys) aged 13, attending private and public schools in Porto ...
José Godinho +3 more
doaj +1 more source
Two More Classes of Games with the Continuous-Time Fictitious Play Property [PDF]
Fictitious Play is the oldest and most studied learning process for games. Since the already classical result for zero-sum games, convergence of beliefs to the set of Nash equilibria has been established for several classes of games, including weighted ...
Berger, Ulrich
core +1 more source
Selfishness Level of Strategic Games [PDF]
We introduce a new measure of the discrepancy in strategic games between the social welfare in a Nash equilibrium and in a social optimum, that we call selfishness level.
Apt, Krzysztof R., Schaefer, Guido
core +5 more sources
Classifying games according to their strategic properties provides meaningful insights into the motivations driving the interacting parties, suggests possible future trajectories, and in some cases also points to potential interventions aiming to ...
Shacked Avrashi +2 more
doaj +1 more source
Game-Theoretic Semantics for Alternating-Time Temporal Logic [PDF]
We introduce versions of game-theoretic semantics (GTS) for Alternating-Time Temporal Logic (ATL). In GTS, truth is defined in terms of existence of a winning strategy in a semantic evaluation game, and thus the game-theoretic perspective appears in the ...
Goranko, Valentin +2 more
core +2 more sources
ABSTRACT Amid rising food and fertilizer prices, understanding farmers' policy preferences is critical for effective crisis response. We use best‐worst scaling experiment to assess Kenyan mobile‐owning crop farmers' preferences for government support under high and normal price scenarios.
Mywish K. Maredia +4 more
wiley +1 more source
Age-Related Changes in the Behaviour of Domestic Horses as Reported by Owners
The broad traits of boldness and independence in domestic horses can affect their usefulness and, indirectly, their welfare. The objective of the current study was to explore associations between attributes that reflect equine boldness and independence ...
Bibiana Burattini +6 more
doaj +1 more source
We show that for many classes of symmetric two-player games, the simple decision rule "imitate-the-best" can hardly be beaten by any other decision rule.
Chen Bo +7 more
core +9 more sources

