Results 151 to 160 of about 25,262 (309)
Show Me the Brain!!: A modern approach to neuroanatomy education
Abstract Show Me the Brain!! (SMtB) is a digital system for interactive graphics that is designed to support instruction in neuroanatomy and neuroscience. It will soon be made open‐source and freely available. SMtB bridges medical and traditional neuroanatomy instruction with the computational systems and representational conventions common in ...
Nicholas C. Hindy +3 more
wiley +1 more source
Integrating yoga into anatomy and clinical medicine education: A holistic approach to learning
Abstract Anatomical knowledge is fundamental for success in clinical settings. Unfortunately, anatomy education within professional health programs has experienced a continual decrease in contact hours and curricular content over the previous two decades, leading to deficits and potential gaps in anatomical science knowledge.
Dana Rohde +4 more
wiley +1 more source
Individual creativity in the workplace /
Rapid technological change, global competition, and economic uncertainty have all contributed to organizations seeking to improve creativity and innovation.
Reiter-Palmon, Ronieditor. +2 more
core
Employees’ psychological ownership, like organizational commitment, is critical to both individual development and organizational effectiveness. This study pioneered the investigation of the distinctiveness of psychological ownership from organizational ...
Cao, Fei +3 more
core +1 more source
Abstract The intersection of science and art has historically fostered innovation, yet the integration of creative arts into anatomy education remains limited. The Synthetic Anatomy module was designed to bridge anatomy teaching with creative design for bioscience and biomedical engineering students. This study evaluates the module's educational impact
Mandeep Gill Sagoo +6 more
wiley +1 more source
The creative processes in video game development : a model set illustrating the creative processes with theoretical and practical implications [PDF]
This thesis sets out to examine the creative process in developing large TV console video games. Using methods based on the philosophy of Grounded Theory, interviews were conducted at four game development studios. From these interviews and the extant
Kohler, W. Paul
core
Abstract Caste—an ascriptive social hierarchy in South Asia and its diaspora—is a globalized phenomenon. Recent caste‐based discrimination, particularly in technology companies and anti‐caste efforts to address it, has compelled academia, policy, and the technology industry to better understand contemporary mechanics of caste.
Nayana Kirasur, Britt Paris
wiley +1 more source
Issues of standardization concerning organizational culture in change management
This paper is a challenge in taking another view on cultural elements, considered to be more specific then any other strategic issues of management. The paper is structured into the following parts: cultural dimensions and variables; barriers to the ...
Doval, E, Doval, O
core
Abstract The promises and perils about scientific team diversity are still debated in the scholarly literature, partly because the importance of underrepresented groups is not fully recognized or valued. In this paper, we summarize two perspectives on team diversity in science: horizontal differences and vertical disparity. Horizontal differences refer
Huimin Xu +8 more
wiley +1 more source
Sleep‐trackers in the wild: A faceted taxonomy for information and interaction design
Abstract Consumer‐grade sleep‐tracking technologies (CSTs) have brought sleep into everyday data practices, reframing it from a clinical concern into a site of personal optimization and reflection. Yet existing taxonomies of sleep‐tracking often medicalize users and overlook the complexity of sleep‐tracking technologies. This paper presents SleepTax, a
Sanonda Datta Gupta +2 more
wiley +1 more source

