Results 11 to 20 of about 5,698 (234)
Neurobiology of Depression and Anxiety in Parkinson's Disease
Depression and anxiety are common in Parkinson's disease (PD) and have important consequences on quality of life. These have long been recognized as frequent accompanying syndromes of PD, and several reports suggest that these are the causative process ...
Osamu Kano +5 more
doaj +2 more sources
"Otaku: Os Filhos do Virtual" de Étienne Barral explora a subcultura otaku japonesa, destacando sua relação com o avanço tecnológico e as contradições sociais. Barral analisa a busca por refúgio no mundo virtual, o papel das mídias na formação da identidade e os desafios enfrentados pelos otaku na sociedade japonesa.
Francisco Alves Silva
openaire +2 more sources
Discourse Analysis of Otaku Tours Advertisements in Akihabara
The discourse structure and language functions used in an advertisement play a crucial role in influencing consumer perceptions and actions. This research aims to describe the discourse structure and language functions used in otaku tours advertisements ...
Zaneta Arsy Arianti +4 more
doaj +2 more sources
Del videojuego al anime: Hakuoki Shinsengumi Kitan y la modelización de la cultura otaku
El presente artículo se inscribe dentro de la reflexión sobre la serie de animación japonesa Hakuoki Shinsegumi Kitan (Idea Factory, 2010), una adaptación de una saga de videojuegos otome con el nombre Hakouki.
Florencia Mauna
doaj +2 more sources
Konsep Diri Pada Remaja Otaku Anime
Otaku merupakan kaum muda, baik pria maupun wanita, biasanya berusia antara 15 hingga 29 tahun, dan ketika mereka mencapai usia dewasa, mereka tetap antusias terhadap film kartun yang sebagian besar ditujukan untuk anak-anak. Tujuan penelitian ini untuk menganalisis faktor-faktor konsep diri pada remaja otaku anime.
Bagas Reffi Hernanda Putra Putra +1 more
openaire +2 more sources
Animation Narrative on Stress Relief and Psychological Cognitive Development in Adolescents.
As the atmosphere of domestic animation is getting stronger and stronger in recent years, its proportion in the process of public aesthetics, entertainment, and consumption is increasing; thus, the relationship between the audience and works has become an important academic focus.
Jiang Q, Ma L, Yue M.
europepmc +2 more sources
Indagaciones de la cultura otaku
The objective of this article is to make a qualitative analysis of otaku culture from a transdisciplinary approach in which historical, social and symbolic perspectives are involved.
Leonel De Jesús Segura
openaire +2 more sources
La comunicación en los creadores de contenido otakus españoles: Lolweapon y Wade Otaku
The social phenomenon otaku (manga-anime fans) attracts more and more followers, and it gets more relevant thanks to the feedback given by the way they relate and develop their hobbies, its influence among young people and, ultimately, on the global market.
María Asunción Alcalá Pérez
openaire +3 more sources
Why do we resolutely prevent minors from indulging in online games
Abstract The Chinese central government recently published a new regulation to strictly limit the time minors spend on online games, providing a favorable policy environment for the protection of their physical and mental health as well as their overall development.
Moye Li, Mingxiong Zhu
wiley +1 more source
Meme marketing: How can marketers drive better engagement using viral memes?
Abstract Scholars and industry stakeholders have exhibited an interest in identifying the underlying dimensions of viral memes. However, the recipe for creating a viral meme remains obscure. This study makes a phenomenological contribution by examining viral memes, exploring the antecedents (i.e., content‐related factors, customer‐related factors, and ...
Suresh Malodia +4 more
wiley +1 more source

