Results 61 to 70 of about 5,698 (234)

Hegemonisasi Budaya Populer Jepang dalam Komunitas Otaku

open access: yesKIRYOKU, 2022
Tujuan dari penelitian untuk mengetahui adanya hegemoni budaya populer Jepang terhadap anggota komunitas Otaku Wonosobo menggunakan teori hegemoni Gramsci.
Muhammad Faisal   +2 more
semanticscholar   +1 more source

Otakus and gamers in Buenos Aires?: complex dynamic and negative stereotypes

open access: yesJangwa Pana, 2017
In this article I intend to problematize the otaku identity in Argentine, on the basis of the group self-adscription. I move away from the views that distinguish otakus and gamers as being two different identity groups that, though coexisting in places,
Santiago José Ricciardelli-Dusseldorp
doaj  

Konsep Diri Mahasiswa Otaku Di Kota Bandung (Analisis Terhadap Konsep Diri Yang Dimiliki Oleh Mahasiswa Otaku Yang Ada DiKota Bandung)

open access: yesCommunication, 2022
Otaku is a nickname given to people who have an interest in Japanese popular cultures such as anime, manga,Jpop, and tokusatsu. Because they tend to close themselves off, otaku often gets negative prejudice from society.
Dimas Pratama, Adrio Kusmareza Adim
semanticscholar   +1 more source

Introduction: reorienting hopes [PDF]

open access: yes, 2016
This is the final version of the article. Available from De Gruyter via the DOI in this record.-This special issue originated as a workshop held in 2013 at Osaka University, with generous support from the Japan Society for the Promotion of Science. While
Kavedžija, I
core   +1 more source

Identity Construction of Otaku and Weeaboo through Manga and Anime

open access: yesK ta Kita, 2022
                Manga and Anime are known as the most famous Japanese works among their fans, otaku and weeaboo. Nowadays, it is easier to access manga and anime through the internet, and these works can influence otakus and weeaboos’ identity ...
Louis Adhitama
semanticscholar   +1 more source

¿Otakus y gamers en Buenos Aires?: dinámica compleja y estereotipos negativos

open access: yesJangwa Pana, 2017
En este artículo me propongo problematizar la identidad otaku basado en su auto-adscripción, alejándome de las posturas que separan a otakus y gamers como dos grupos identitarios diferentes dentro de un espacio común, con luchas discursivas y espaciales
Santiago José Ricciardelli-Dusseldorp
doaj   +1 more source

Les aventures urbaines du media mix de l’animation télévisuelle japonaise

open access: yesRevue Française des Sciences de l’Information et de la Communication, 2020
In recent years, the growth of so-called otaku sanctuaries across Japan has become a prominent topic of discussion for the anime industry, fans, and academics alike.
Edmond Ernest dit Alban
doaj   +1 more source

おたく Otaku /Geek

open access: yesReview of Japanese Culture and Society, 2013
Translation by Dennis ...
openaire   +2 more sources

Conflicts, integration, hybridization of subcultures: An ecological approach to the case of queercore [PDF]

open access: yes, 2017
This paper investigates the case study of queercore, providing a socio-historical analysis of its subcultural production, in the terms of what Michel Foucault has called archaeology of knowledge (1969).
Bertoni, Fabio   +2 more
core  

Animeventos: Uma perspectiva de Turismo através da observação do Otaku

open access: yesRELACult, 2018
Este artigo tem como proposta uma análise do otaku no contexto dos animeventos promovidos no Brasil, compreendendo o fato de que os torna e os qualifica como turistas potenciais para um novo nicho de mercado.
Davi Oliveira Bento   +1 more
doaj   +1 more source

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