Results 251 to 260 of about 35,592 (307)

Existence Results for P-Laplacian-Like Systems of O.D.E.’s

open access: bronze, 2003
Marta García‐Huidobro   +2 more
openalex   +2 more sources

2D Neural Fields with Learned Discontinuities

open access: yesComputer Graphics Forum, EarlyView.
Abstract Effective representation of 2D images is fundamental in digital image processing, where traditional methods like raster and vector graphics struggle with sharpness and textural complexity, respectively. Current neural fields offer high fidelity and resolution independence but require predefined meshes with known discontinuities, restricting ...
Chenxi Liu   +4 more
wiley   +1 more source

Inverse Simulation of Radiative Thermal Transport

open access: yesComputer Graphics Forum, EarlyView.
Abstract The early phase of urban planning and architectural design has a great impact on the thermal loads and characteristics of constructed buildings. It is, therefore, important to efficiently simulate thermal effects early on and rectify possible problems.
C. Freude   +5 more
wiley   +1 more source

Bis(amidophenolate)-supported pnictoranides: Lewis acid-induced electromerism in a bismuth complex. [PDF]

open access: yesChem Sci
Karnbrock SBH   +6 more
europepmc   +1 more source

Shape‐Conditioned Human Motion Diffusion Model with Mesh Representation

open access: yesComputer Graphics Forum, EarlyView.
Abstract Human motion generation is a key task in computer graphics. While various conditioning signals such as text, action class, or audio have been used to harness the generation process, most existing methods neglect the case where a specific body is desired to perform the motion.
Kebing Xue   +3 more
wiley   +1 more source

Optimal metrics for the first curl eigenvalue on 3-manifolds. [PDF]

open access: yesCalc Var Partial Differ Equ
Enciso A, Gerner W, Peralta-Salas D.
europepmc   +1 more source

3DGS.zip: A survey on 3D Gaussian Splatting Compression Methods

open access: yesComputer Graphics Forum, EarlyView.
Abstract 3D Gaussian Splatting (3DGS) has emerged as a cutting‐edge technique for real‐time radiance field rendering, offering state‐of‐the‐art performance in terms of both quality and speed. 3DGS models a scene as a collection of three‐dimensional Gaussians, with additional attributes optimized to conform to the scene's geometric and visual properties.
M. T. Bagdasarian   +6 more
wiley   +1 more source

Explainable Graph Spectral Clustering of text documents. [PDF]

open access: yesPLoS One
Starosta B   +5 more
europepmc   +1 more source

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