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Playing the Panopticon

Games and Culture, 2015
This article investigates discursive procedures in From Software’s 2011 videogame Dark Souls. By combining procedural rhetorics, discourse analysis, and autoethnographical research play, it is argued that Dark Souls features post-Panoptical gameplay mechanics of both continuous surveillance and playful exhibitionism and a hybrid gameplay experience of ...
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Creating a New Panopticon:

2012
Greg Dimitriadis, Cameron McCarthy
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The new Panopticon

2023
Tirion Havard, Michelle Lefevre
openaire   +1 more source

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