Results 81 to 90 of about 2,928 (225)

See4D: Pose‐Free 4D Generation via Auto‐Regressive Video Inpainting

open access: yesComputer Graphics Forum, EarlyView.
Abstract Immersive applications call for synthesizing spatiotemporal 4D content from casual videos without costly 3D supervision. Existing video‐to‐4D methods typically rely on manually annotated camera poses, which are labor‐intensive and brittle for in‐the‐wild footage.
Dongyue Lu   +10 more
wiley   +1 more source

A Map of the Outer Gas Disk of the Galaxy with Direct Distances from Young Stars

open access: yesThe Astrophysical Journal
For more than 50 yr, astronomers have mapped the neutral hydrogen gas in the Galaxy assuming kinematically derived distances. We employ the distances of nearby young stars, which trace the gas from which they formed, in longitude–latitude–velocity space ...
Peter Craig   +4 more
doaj   +1 more source

Triplet Epipolar Images for Spaceborne Three Linear Cameras [PDF]

open access: yesThe International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
Epipolar images can reduce conjugate points searching from a two-dimensional to a one-dimensional space, which significantly improves the robustness and efficiency of dense matching.
H. Pan, S. Yang
doaj   +1 more source

Neural Local Inter‐reflection Modeling for Garment Fold Rendering

open access: yesComputer Graphics Forum, EarlyView.
Abstract Realistic garment rendering requires simulating complex multi‐bounce light paths within intricate fold geometries. In these regions, conventional path tracing is computationally expensive as light becomes trapped, necessitating high bounce counts for convergence.
Jooeun Son   +4 more
wiley   +1 more source

A Texture‐Free Multi‐Scale Model for Surface‐Based Rendering of Knitted Fabrics

open access: yesComputer Graphics Forum, EarlyView.
Abstract Knitted fabrics present unique challenges for realistic rendering due to their complicated structure and scale‐dependent appearance. Existing methods typically rely on explicit yarn geometry, which is computationally complex, or texture‐based representations that require heavy storage and precomputed maps. In this paper, we introduce the first
Apoorv Khattar   +3 more
wiley   +1 more source

Comparison of Gaia DR2 Parallaxes of Stars with VLBI Astrometry

open access: yes, 2019
We compare the parallaxes of stars from VLBI astrometry in the literature to those in the Gaia DR2 catalog. Our full sample contains young stellar objects, evolved AGB stars, pulsars, and other radio stars.
Reid,Mark J.   +4 more
core   +1 more source

High‐Gloss SVBRDF Capture Using Bounce Light

open access: yesComputer Graphics Forum, EarlyView.
Abstract Reflectance capture aims at the visual reproduction of an object under varying illumination. Past works differ substantially in their experimental overhead, from single‐ or few‐image approaches, that employ significant (often learned) priors at the expense of biased reconstructions, to more accurate approaches that tend to be time‐consuming ...
Tomáš Iser   +2 more
wiley   +1 more source

Benfords' Law: Gaia parallaxes and distances

open access: yes, 2019
Benford's Law states that the frequency distribution of significant digits of data sets representing natural phenomena covering a large dynamic range such as terrestrial river lengths and mountain heights is non-uniform, with a strong preference for ...
de Bruijne, Jos   +5 more
core   +1 more source

On the Possibility of Determining the Distance to the Galactic Center from the Geometry of Spiral Arm Segments

open access: yesOpen Astronomy, 2015
A new approach to determining the solar galactocentric distance, R0, from the geometry of spiral-arm segments is proposed. Geometric aspects of the problem are analyzed and a simplified three-point method for estimating R0 from objects in a spiral ...
Nikiforov I. I., Veselova A. V.
doaj   +1 more source

OUGS: Active View Selection via Object‐aware Uncertainty Estimation in 3DGS

open access: yesComputer Graphics Forum, EarlyView.
Abstract Recent advances in 3D Gaussian Splatting (3DGS) have achieved state‐of‐the‐art results for novel view synthesis. However, efficiently capturing high‐fidelity reconstructions of specific objects within complex scenes remains a significant challenge.
Haiyi Li   +3 more
wiley   +1 more source

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