Results 191 to 200 of about 1,117 (243)

On Bending in the As‐Rigid‐As‐Possible Deformation Energy

open access: yesComputer Graphics Forum, EarlyView.
Abstract The well‐established As‐Rigid‐As‐Possible (ARAP) energy has various forms. For surface deformation, commonly used energies contain an implicit bending penalty. We present a natural, continuous generalization that incorporates multiple ARAP versions with an implicit, user‐controllable bending penalty.
Ugo Finnendahl, Marc Alexa
wiley   +1 more source

Peak Persistence Diagrams for Shape-Based Signal Estimation. [PDF]

open access: yesIEEE Trans Signal Process
Kim WM   +3 more
europepmc   +1 more source

Arti4D: Statistical Analysis and Modelling of the Spatio‐temporal Variability in Articulated 4D Shapes

open access: yesComputer Graphics Forum, EarlyView.
Abstract We propose a novel framework for the statistical modeling and analysis of the spatio‐temporal shape variability in articulated 4D (i.e., 3D + time) shapes such as human bodies and animals. We treat articulated 3D shapes, represented using parametric models such as SMPL or its variants, as elements of the product space of shape and pose ...
Z. Li, A. Amrani, S. Rai, H. Laga
wiley   +1 more source

Attention Based Optimization for 3D Shape Registration

open access: yesComputer Graphics Forum, EarlyView.
Abstract Transformers are sequence‐to‐sequence architectures originally designed to handle structurally rigid and order‐sensitive data, such as text and images. At their core, they exploit the attention mechanism, which is permutation‐equivariant and relies on computing token‐to‐token relationships.
A. Riva, L. Olearo, S. Melzi
wiley   +1 more source

Ensemble Optimal Control for Managing Drug Resistance in Cancer Therapies. [PDF]

open access: yesBull Math Biol
Scagliotti A   +3 more
europepmc   +1 more source

Tangent Blow‐Ups for Processing Non‐Manifold Geometry

open access: yesComputer Graphics Forum, EarlyView.
Abstract Many geometry processing pipelines implicitly assume their input data is a manifold, or is sampled from one, with a unique tangent plane at every point. Geometric data, however, routinely contains sharp features like edges, corners, self‐intersections, branching junctions, and other singularities, rendering standard methods ill‐defined at ...
Alice Petrov   +3 more
wiley   +1 more source

Advances in 4D Representation: Geometry, Motion, and Interaction

open access: yesComputer Graphics Forum, EarlyView.
We survey 4D representation through three key pillars — geometry, motion, and interaction — offering a selective, representation‐centric perspective to guide researchers in choosing and customizing the right 4D representation for their tasks. Abstract We present a survey on 4D generation and reconstruction, a fast‐evolving subfield of computer graphics
M. Zhao   +7 more
wiley   +1 more source

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