Results 141 to 150 of about 182,381 (346)
Interface characteristics, perceived ease of use, perceived usefulness and intention to use UUM e-library [PDF]
An e-library provides highly efficient and consistent methods for search, retrieval of information, and intention to use by the users. Previous literatures and current scenario emphasis the role of interface characteristics of e-library, perceived ...
Nik Mohd Baidzani Haddad, Ibrahim
core
The Perceived Ease of Use and Perceived Usefulness of a Web-Based Interprofessional Communication and Collaboration Platform in the Hospital Setting: Interview Study With Health Care Providers. [PDF]
Nie JX +7 more
europepmc +1 more source
Objective The objective of this article is to identify perceptions of patients with systemic lupus erythematosus (SLE) regarding artificial intelligence (AI)–based online symptom assessment tools, and the potential of these tools to address diagnostic barriers.
Olivia A. Stein +7 more
wiley +1 more source
Driving online shopping: Spending and behavioral differences among women in Saudi Arabia
This study proposes a revised technology acceptance model that integrates expectation confirmation theory to measure gender differences with regard to continuance online shopping intentions in Saudi Arabia.
Dennis, Charles +5 more
core
Adoption and intention to use online learning is a developing area of education research. Despite a large body of research on online learning acceptance, more is needed to know about the factors that impact lecturers' intentions to continue utilizing ...
diah Purwandari +4 more
doaj +1 more source
Objective Although the definition of a gout flare is well established, the state of gout flare resolution has not yet been defined. This study aimed to explore patients’ experiences and perceptions of gout flare resolution. Methods Semistructured interviews were conducted with 24 people with gout, guided by open‐ended questions exploring their ...
Sarah Stewart +5 more
wiley +1 more source
A Q‐Learning Algorithm to Solve the Two‐Player Zero‐Sum Game Problem for Nonlinear Systems
A Q‐learning algorithm to solve the two‐player zero‐sum game problem for nonlinear systems. ABSTRACT This paper deals with the two‐player zero‐sum game problem, which is a bounded L2$$ {L}_2 $$‐gain robust control problem. Finding an analytical solution to the complex Hamilton‐Jacobi‐Issacs (HJI) equation is a challenging task.
Afreen Islam +2 more
wiley +1 more source
Modeling the Determinants of Perceived Ease of Use
Past research has shown that computer self-efficacy and perceived ease of use are important factors affecting user acceptance of information technology. Although one of the key aeories that the perceived ease of use construct is based on is self-efficacy
Davis, Fred +4 more
core
TECHNOLOGY USAGE AMONG CONSTRUCTION STUDENTS THE MODERATING ROLE OF GENDER [PDF]
This study examines the impact of perceived usefulness and perceived ease of use on the extent of personal computer (PC) usage among a group of undergraduates at the School of Housing, Building and Planning, Universiti Sains Malaysia.
T. Ramayah, Mastura Jaafar
doaj
The tribological behavior of 100Cr6 steel spheres textured via Vickers microindentation is evaluated under lubricated sliding by varying both dimple size and density. Fine and dense textures significantly reduce friction across all lubrication regimes, while large dimples increase it.
Farideh Davoodi +3 more
wiley +1 more source

