Results 41 to 50 of about 336,153 (204)

Physical activity levels in Portuguese high school physical education [PDF]

open access: yes, 2012
The main aim of this study was to evaluate the physical activity (PA) levels of high school Portuguese students during physical education (PE) and investigate the association of PA levels with students’ goal orientation and intrinsic motivation.
Aldeias, Nuno   +2 more
core   +1 more source

Penilaian Penerimaan Teknologi E-Learning Pemrograman berbasis Gamification dengan Metode Technology Acceptance Model (TAM)

open access: yesJurnal Teknologi Informasi dan Ilmu Komputer, 2019
E-learning telah berkembang tidak hanya sekedar berbagi materi pembelajaran melalui internet, namun telah berevolusi menjadi tempat untuk kolaborasi, sosialisasi, project based learning, reflective practise, dan pembelajaran dengan simulasi.
Fajar Pradana   +2 more
doaj   +1 more source

Gender Differences in the Relationship between Perceived Competence and Physical Activity in Middle School Students: Mediating Role of Enjoyment [PDF]

open access: yesInternational Journal of School Health, 2020
Background: An important topic regarding school health is to investigate the factors affecting students’ participation in physical activity inside and outside of school.
Saeed Ghorbani   +2 more
doaj   +1 more source

The acceptance and use of the e-learning systems among the university teachers in Ecuador [PDF]

open access: yes, 2016
The success of an e-learning system depends largely on the acceptance and use that teachers give this tool. After critically evaluate models of technology adoption, including the Technology Acceptance Model (TAM) and TAM2, we built a conceptual model to ...
Llinàs Audet, Francisco Javier   +2 more
core   +1 more source

PENGARUH PERCEIVED EASE OF USE, PERCEIVED USEFULNESS, PERCEIVED ENJOYMENT, PERCEIVED RISK, DAN E-WOM TERHADAP PURCHASE INTENTION PADA INSTAGRAM COMMERCE

open access: yesJurnal Performa, 2022
: This study aims to know the effect of Perceived Ease of Use, Perceived Usefulness, Perceived Enjoyment, Perceived Risk, dan E-WOM on the Purchase Intention of Instagram Commerce.
Thereza May, Dewi Mustikasari Immanuel
doaj   +1 more source

Pengaruh Perceived Ease of Use, Enjoyment dan Trust Terhadap Repurchase Intention dengan Customer Satisfaction Sebagai Intervening pada Belanja Online (Studi Pada Mahasiswa Universitas Tanjungpura Pontianak)

open access: yesJurnal Ekonomi Bisnis dan Kewirausahaan (JEBIK), 2015
This study aims to determine the influence of perceived ease of use, perceived enjoyment, and trust on customer satisfaction and repurchase intention in online shopping of apparel.
Juniwati Juniwati
doaj   +1 more source

nnovation Resistance Barriers to Online Purchase Intention: The Mediating Role of Perceived Price and Perceived Enjoyment

open access: yesJournal of Business Research - Turk, 2022
Purpose –The goal of capturing their ideal selves affects every step that individuals will take throughout their lives. This aim has made cosmetic product usage a necessity for modern people. For this reason, cosmetic products have a crucial role in transforming consumers into the person they want to be.
Selçuk Yasin Yıldız, Didem Demir
openaire   +2 more sources

ANALYSIS OF MOBILE LEARNING IMPLEMENTATION IN BINUS UNIVERSITY [PDF]

open access: yes, 2012
ANALYSIS OF MOBILE LEARNING IMPLEMENTATION IN BINUS UNIVERSITY - Mobile Learning, BiNus University, BiNus University International, BINUSMAYA Mobile, BINUSMAYA, Accessbi, Technology Acceptance Model, Perceived Mobility Value, Perceived Enjoyment ...
Andi Wenas, Huibert   +1 more
core  

FAKTOR-FAKTOR YANG MEMPENGARUHI NIAT PENGGUNAAN APPROWEB OLEH ACCOUNT REPRESENTATIVE DIREKTORAT JENDERAL PAJAK

open access: yesJurnal Akuntansi, 2017
This study aims to investigate the effect of performance expectancy, effort expectancy, social influence, web self efficacy, perceived security controls, and perceived enjoyment on the intention to use the approweb by account representative at the ...
Wakhid Nanang Santoso, Doddy Setiawan
doaj   +1 more source

Autonomy in Video Games and Gamification [PDF]

open access: yes, 2018
In the past decade, gamification (using game elements in non-gaming tasks to enhance motivation and engagement) has become a popular concept in many industries, but few studies have explored the principles under which it works.
Leventhal, Jonathan
core   +1 more source

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