Results 11 to 20 of about 1,067,694 (318)
Artificial intelligence in the field of pharmacy practice: A literature review
Artificial intelligence (AI) is a transformative technology used in various industrial sectors including healthcare. In pharmacy practice, AI has the potential to significantly improve medication management and patient care.
S. Chalasani +4 more
semanticscholar +1 more source
The future of pharmacy: How AI is revolutionizing the industry
The application of Artificial Intelligence (AI) is rapidly transforming various industries, and the pharmaceutical industry is no exception. AI is increasingly being used to automate, optimize and personalize various aspects of the pharmacy industry ...
Osama Khan +4 more
semanticscholar +1 more source
A Scoping Review of Artificial Intelligence within Pharmacy Education.
OBJECTIVES The objective of this scoping review is to summarize the available literature on the use of AI in pharmacy education and identify gaps where additional research is needed.
May H. Abdel Aziz +5 more
semanticscholar +1 more source
To explore international undergraduate pharmacy students' views on integrating artificial intelligence (AI) into pharmacy education and practice.
Felix Busch +8 more
semanticscholar +1 more source
Artificial Intelligence (AI) in Pharmacy: An Overview of Innovations
Artificial Intelligence (AI) emerged as an intervention for data and number-related problems. This breakthrough has led to several technological advancements in virtually all fields from engineering to architecture, education, accounting, business ...
Muhammad Ahmer Raza +6 more
semanticscholar +1 more source
Pharmacy and pharmaceutical sciences embrace a series of different disciplines. Pharmacy practice has been defined as “the scientific discipline that studies the different aspects of the practice of pharmacy and its impact on health care systems ...
F. Fernandez-Llimos +13 more
semanticscholar +1 more source
Game-Based Learning in Pharmacy Education
Game-based learning (GBL) involves adding game elements to non-game activities to encourage engagement. Pharmacy curricula are required to incorporate active learning to meet accreditation standards.
J. Oestreich, J. Guy
semanticscholar +1 more source
Many definitions of the term clinical pharmacy exist, but a number of ambiguities remain. In order to clarify the European Society of Clinical Pharmacy (ESCP) position on what defines clinical pharmacy, a consultation exercise was conducted among ESCP ...
Tobias Dreischulte +2 more
semanticscholar +1 more source
Gamification in pharmacy education: a systematic quantitative literature review.
OBJECTIVES Gamification involves applying game attributes to non-game contexts and its educational use is increasing. It is essential to review the outcomes and the efficacy of gamification to identify evidence to support its use in pharmacy education.
D. Hope +3 more
semanticscholar +1 more source
Digital pharmacists: the new wave in pharmacy practice and education
Pharmacists now face the biggest challenges in the history of the profession: the use of digital technologies in pharmacy practice and education and the outbreak of coronavirus disease 2019.
R. O. Silva +4 more
semanticscholar +1 more source

