Results 191 to 200 of about 9,739 (262)

Corporate Social Responsibility and Firm Performance: Investigating the Role of Management Innovation Through Marketing Intensity

open access: yesThunderbird International Business Review, EarlyView.
ABSTRACT This study investigates the relationship between Corporate Social Responsibility (CSR) and firm performance using panel data from 716 Chinese firms listed on the Shanghai and Shenzhen Stock from 2013 to 2019. It further examines the role of management innovation, specifically marketing intensity, in moderating the CSR–financial performance ...
Freeman Brobbey Owusu   +4 more
wiley   +1 more source

Guanxi and Wasta: 20 Years of Evolution and Future Directions for Informal Network Research

open access: yesThunderbird International Business Review, EarlyView.
ABSTRACT This article provides an examination of the evolution of networking in China and the Arab world over two decades and provides an update to, and new insights arising from, an article called Guanxi and Wasta; A Comparison, published in Thunderbird International Business Review in 2006.
Kate Hutchings   +3 more
wiley   +1 more source

The Power of Music: Connecting Leadership Developmental Theory to Modern Icons Beyoncé and Taylor Swift

open access: yesNew Directions for Student Leadership, Volume 2025, Issue 185, Page 17-23, Spring 2025.
ABSTRACT This article links the connection between music and leadership, exploring ways to connect musical icons to teaching leadership theory and concepts. The authors utilize the relationship leadership model (RLM) and the leadership identity development (LID) model through case studies of Beyoncé Knowles‐Carter and Taylor Swift. We provide questions
Sanithia Tucker, Kaley Vincent
wiley   +1 more source

Games and gamification projects in the Australian public sector

open access: yesAustralian Journal of Public Administration, EarlyView.
Abstract This article surveys the arrival of gameful government into Australian public sector practice. Gameful government is a shorthand, descriptive term denoting the interpenetration of (video)games, and design elements and thinking from them, into public sector work.
David Threlfall, Catherine Althaus
wiley   +1 more source

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