Results 1 to 10 of about 60,891 (144)

Survey of End-to-End Mobile Network Measurement Testbeds, Tools, and Services [PDF]

open access: yes, 2015
Mobile (cellular) networks enable innovation, but can also stifle it and lead to user frustration when network performance falls below expectations.
Claffy, Kimberly C.   +3 more
core   +1 more source

Prince Charming has Perfect White Teeth: Performativity and Media Education [PDF]

open access: yes, 2006
This paper argues that Judith Butler’s post structuralist theory of performativity provides a valuable tool for understanding how students might contest prevailing hegemonic gender discourses in media education classrooms.
Dezuanni, Michael
core   +2 more sources

Evaluation of Upper Extremity Movement Characteristics during Standardized Pediatric Functional Assessment with a Kinect®-based Markerless Motion Analysis System [PDF]

open access: yes, 2014
A recently developed and evaluated upper extremity (UE) markerless motion analysis system based on the Microsoft® Kinect® has potential for improving functional assessment of patients with hemiplegic cerebral palsy.
Harris, Gerald F.   +3 more
core   +2 more sources

Generating Function For Network Delay [PDF]

open access: yes, 2010
In this paper correspondence between experimental data for packet delay and two theoretical types of distribution is investigated. Statistical tests have shown that only exponential distribution can be used for the description of packet delays in global ...
Botta   +9 more
core   +1 more source

Gender swapping and socialising in cyberspace: an exploratory study [PDF]

open access: yes, 2008
Massively multiplayer online role-playing games (MMORPGs) are one of the most interesting innovations in the area of online computer gaming. Given the relative lack of research in the area, the main aims of the study were to examine (a) the impact of ...
Griffiths, MD, Hussain, Z
core   +1 more source

A Mouth Full of Words: Visually Consistent Acoustic Redubbing [PDF]

open access: yes, 2015
This paper introduces a method for automatic redubbing of video that exploits the many-to-many mapping of phoneme sequences to lip movements modelled as dynamic visemes [1].
Matthews, Iain   +2 more
core   +1 more source

Incorporating Digital Repeaters into the Soft Handover Standard in Digital Video Broadcasting Handheld [PDF]

open access: yes, 2006
Digital Video Broadcasting for Handhelds (DVB-H) is a standard for broadcasting IP data services to portable devices. Handover in unidirectional broadcast networks is a novel issue introduced by this technology.
Cosmas, J   +4 more
core   +1 more source

Game Engine Conventions and Games that Challenge them: Subverting Conventions as Metacommentary [PDF]

open access: yes, 2016
Consumer-grade game engines such as Multimedia Fusion and RPG Maker have dramatically extended the reach of digital games as a medium. They have also spawned online communities, where conventions and canons of using these tools have evolved. These partly
Fiadotau, Mikhail
core   +1 more source

'I play, therefore I learn?' Measuring the Evolution of Perceived Learning and Game Experience in the Design Flow of a Serious Game [PDF]

open access: yes, 2010
This article explores how the serious game Poverty Is Not a Game (PING) is experienced by high school students in its subsequent design stages. We first focus on the multifaceted construct of game experience and how it is related to serious games.
Courtois, Cédric   +3 more
core   +1 more source

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