Results 261 to 270 of about 380,958 (305)
Some of the next articles are maybe not open access.
ACM SIGGRAPH 2011 Talks, 2011
We present a new video mode for television sets that we refer to as display pixel caching (DPC). It fills empty borders with spatially and temporally consistent information while preserving the original video format. Unlike related video modes, such as stretching, zooming, and video retargeting, DPC does not scale or stretch individual frames. Instead,
Clemens Birklbauer +4 more
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We present a new video mode for television sets that we refer to as display pixel caching (DPC). It fills empty borders with spatially and temporally consistent information while preserving the original video format. Unlike related video modes, such as stretching, zooming, and video retargeting, DPC does not scale or stretch individual frames. Instead,
Clemens Birklbauer +4 more
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New Generation Computing, 1989
This paper explores the possibilities of programming with graphical representations of logic programs. Two example programs are given in the concurrent logic language FGDC but many languages based on rewrite rules would be suitable for the same treatment.
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This paper explores the possibilities of programming with graphical representations of logic programs. Two example programs are given in the concurrent logic language FGDC but many languages based on rewrite rules would be suitable for the same treatment.
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Pixel-by-pixel array division by optical computing
Optics Letters, 1985An optical system, which divides two arrays in real time, has been conceived and demonstrated for the first time to our knowledge. The pixel-by-pixel division, performed with analog signals, treats two incoherently illuminated arrays in parallel. The configuration used is a feedback arrangement with the data introduced in the loop through two optical ...
E, Marom, B H, Soffer, U, Efron
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IEEE Computer Graphics and Applications, 2005
The total list of processing required to view a pixel includes antialiasing, offset sampling, color space projection, reconstruction filter compensation, compositing, gamma correction, and quantization and dithering. If we look at all these operations we can see a pattern: Almost all of them throw away information.
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The total list of processing required to view a pixel includes antialiasing, offset sampling, color space projection, reconstruction filter compensation, compositing, gamma correction, and quantization and dithering. If we look at all these operations we can see a pattern: Almost all of them throw away information.
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Applied Optics, 2018
For applications in optical systems it is often necessary to represent a circular aperture in a pixellated form. An objective parameter is introduced that is a measure of how well an approximate circle can be generated from a small array of square pixels. Both filled circles (disks) and rings are considered.
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For applications in optical systems it is often necessary to represent a circular aperture in a pixellated form. An objective parameter is introduced that is a measure of how well an approximate circle can be generated from a small array of square pixels. Both filled circles (disks) and rings are considered.
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Journal of Audiovisual Media in Medicine, 1989
Two decades ago the subject of computer graphics was regarded as pure science fiction, more within the realms of Star Trek fantasy than of everyday use, but today it is difficult to avoid its influence. Television programmes abound with slick moving, twisting, distorting images, the printing media throws colourful shapes and forms off the page at you ...
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Two decades ago the subject of computer graphics was regarded as pure science fiction, more within the realms of Star Trek fantasy than of everyday use, but today it is difficult to avoid its influence. Television programmes abound with slick moving, twisting, distorting images, the printing media throws colourful shapes and forms off the page at you ...
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Proceedings of the 6th international conference on Interaction design and children, 2007
Pixel Materiali ("Physical Pixels" in Italian) is a physical play environment which enables children to create pixel-like animations, and through this process to understand the basics of digital images and animation. Pixel Materiali is designed as a simple, highly intuitive system in which children interact with physical tiles while technology - in the
Tal Drori, Michal Rinott
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Pixel Materiali ("Physical Pixels" in Italian) is a physical play environment which enables children to create pixel-like animations, and through this process to understand the basics of digital images and animation. Pixel Materiali is designed as a simple, highly intuitive system in which children interact with physical tiles while technology - in the
Tal Drori, Michal Rinott
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2021 IEEE International Conference on Image Processing (ICIP), 2021
Sanjoy Chowdhury +3 more
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Sanjoy Chowdhury +3 more
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Generalized Interval Type-II Fuzzy Rough Model-Based Feature Discretization for Mixed Pixels
IEEE Transactions on Fuzzy Systems, 2023Qiong Chen +2 more
exaly

