Results 61 to 70 of about 3,687 (254)
The playful scientist: Stimulating playful communities for science practice
In this chapter, the authors elaborate on serious games and playful interactionsin modern scientific practices, and on the way they can engendermutual scientific growth. They use a research-through-design approach, inwhich three possible scenarios and prototypes are studied to envisage thenew role of the public library in practicing science in a ...
Schouten, Ben +3 more
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Playful Words within Playful Worlds
Review of Astrid Ensslin, Literary Gaming. Cambridge, Massachusetts: The MIT Press, 2014, 206 pp. ISBN 978-0-262-02715-1.
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A Case of Science and Playfulness
Nineteenth-century Europe was the stage of extraordinary scientific and technological developments. The inquisitive spirit of the time led to the study of human perception. The understanding of the mechanisms of human vision was no exception, and it was of particular relevance since scientific knowledge was based on what was observable.
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Aftasten/Tantear: A sensorial, coalitional wayfinding among Muslim runners
Abstract Muslim recreational runners in Muslim‐minority settings that take up running as their preferred form of leisure indicate that they feel they have to navigate a sense of exclusion when running outdoors. This article explores the process of exploration and sensing in public, represented by the Dutch verb aftasten, to investigate the way Muslim ...
Jasmijn Rana
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Visitor‐I and dual worldmaking: Queer museology between Tuntenhaus and the Schwules Museum
Abstract This article develops the visitor‐I as an embodied protocol for analyzing how queer archival exhibitions choreograph perception, affect, and learning, and it uses dual worldmaking as a bounded heuristic to name the relation between lived worldmaking in the Tuntenhaus squat and curatorial worldmaking in the museum, and I argue that the visitor ...
Melike Atmanoğlu
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Abstract When I was 12, my family told me a story about their community falling apart and coming together, a time when someone tried putting a nuclear facility in their (our?) hometown. Since we moved when I was too young to remember, the story had little significance until I embarked on a “hometown” ethnographic journey for my dissertation.
Chandler L. Classen
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ABSTRACT This pilot study investigated how the narrative‐rich Chinese AAA game Black Myth: Wukong supports advanced Mandarin learners. Using reflective journals, semi‐structured interviews, and exploratory electroencephalogram (EEG), we examined learners' cognitive, affective, and cultural experiences.
ShuPei Wang +2 more
wiley +1 more source
Effect of playfulness of tour guides on job burnout and intention to leave the job [PDF]
Playfulness is a new concept in tourism studies that can assist in training employees and serve as a tool for human resource management and employee motivation.
Yavar Babaei , Mozhgan Amirian
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Playful persuasion: Designing for ambient playful interactions in public spaces
This article describes how to design for ambient playful interactions in public spaces, using interactive technology. Ten explorative design cases are presented, all interactive installations with the goal to elicit playful active behavior from teenagers. Following this, we derive three design values, based on literature, user research and the insights
Tieben, R. +3 more
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ABSTRACT Work engagement has garnered significant attention from researchers and practitioners in recent decades, and several meta‐analyses have examined its stable, between‐person correlates. However, work engagement also has a dynamic component, meaning that it varies daily, across situations, and within individuals.
Jan Luca Pletzer +4 more
wiley +1 more source

