Results 11 to 20 of about 33,155 (235)

Efficient mesh-based realistic computer-generated hologram synthesis with polygon resolution adjustment

open access: yesETRI Journal, 2021
We propose an efficient method for synthesizing mesh-based realistic computer-generated hologram (CGH). In a previous nonanalytic mesh-based CGH synthesis, the angular spectrum of the two-dimensional (2D) plane is calculated using the fast Fourier ...
Han-Ju Yeom   +3 more
doaj   +1 more source

Perceptual Quality and Visual Experience Analysis for Polygon Mesh on Different Display Devices

open access: yesIEEE Access, 2018
Polygon mesh models have been widely used in various areas due to its high degree of verisimilitude and interactivity. Since the mesh models usually undergo various phases of signal processing for the purpose of storage, simplification, transmission, and
Youguang Yu   +3 more
doaj   +1 more source

A Class of Refinement Schemes With Two Shape Control Parameters

open access: yesIEEE Access, 2020
A subdivision scheme defines a smooth curve or surface as the limit of a sequence of successive refinements of given polygon or mesh. These schemes take polygons or meshes as inputs and produce smooth curves or surfaces as outputs. In this paper, a class
Ghulam Mustafa   +3 more
doaj   +1 more source

Consistently Orienting Facets in Polygon Meshes by Minimizing the Dirichlet Energy of Generalized Winding Numbers [PDF]

open access: yes, 2014
Jacobson et al. [JKSH13] hypothesized that the local coherency of the generalized winding number function could be used to correctly determine consistent facet orientations in polygon meshes.
Jacobson, Alec   +3 more
core   +3 more sources

New Method for the Preservation of UV Coordinates in the Remeshing Process: Application to Footwear Design

open access: yesIEEE Access, 2023
Polygon meshes are a key element in computer-aided design (CAD). When working with this type of geometry, the simplification or reduction of polygons in the meshes is a very common operation for working with complex objects, but with a low density of ...
Eduardo Calabuig-Barbero   +3 more
doaj   +1 more source

Creating Simplified 3D Models with High Quality Textures [PDF]

open access: yes, 2015
This paper presents an extension to the KinectFusion algorithm which allows creating simplified 3D models with high quality RGB textures. This is achieved through (i) creating model textures using images from an HD RGB camera that is calibrated with ...
Chow, Yang-Wai   +3 more
core   +3 more sources

A STEGENOGRAPHY IN 3D MESH BY REARRANGING THE ORDER OF VERTEX PRESENTATION

open access: yesTạp chí Khoa học Đại học Đà Lạt, 2013
This paper proposes a method of data hiding approach on 3D mesh objects in the representation domain by rearranging the order of the vertices based on a secret key string (a list vertex that was previously traversed as highly secret).
Thái Duy Quý
doaj   +1 more source

ALIGNMENT OF HYPERSPECTRAL IMAGERY AND FULL-WAVEFORM LIDAR DATA FOR VISUALISATION AND CLASSIFICATION PURPOSES [PDF]

open access: yesThe International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, 2015
The overarching aim of this paper is to enhance the visualisations and classifications of airborne remote sensing data for remote forest surveys. A new open source tool is presented for aligning hyperspectral and full-waveform LiDAR data.
M. Miltiadou   +3 more
doaj   +1 more source

Different Techniques of Creating Bone Digital 3D Models from Natural Specimens

open access: yesApplied System Innovation, 2022
The choice of technique for the creation of a 3D digital human bone model from natural specimens has a critical impact on the final result and usability of the obtained model.
Edgars Edelmers   +3 more
doaj   +1 more source

Progressive refinement rendering of implicit surfaces [PDF]

open access: yes, 2007
The visualisation of implicit surfaces can be an inefficient task when such surfaces are complex and highly detailed. Visualising a surface by first converting it to a polygon mesh may lead to an excessive polygon count.
Amanatides   +34 more
core   +1 more source

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