Results 121 to 130 of about 5,652 (312)
Arianna's Palette: A Diagnostic Study of the Painting Walls of the Domus of Arianna in Pompeii
ABSTRACT The House of Arianna, also known as the House of Colored Capitals, represents, with its 1700 m2 of floor space, one of the most majestic examples of a residence within the Pompeii archaeological site. The research developed within the project “Cultural Heritage Active Innovation for Sustainable Society—CHANGES” reports the outcomes of the ...
Maria Verde +9 more
wiley +1 more source
The aim of the paper is to identify an efficient method for transforming the point cloud into parametric objects in the fields of architecture, engineering and construction by four main steps: 3D survey of the structure under investigation, generation of
Massimiliano Pepe +6 more
doaj +1 more source
Error estimates for Dirichlet control problems in polygonal domains: Quasi-uniform meshes
Thomas Apel +6 more
openalex +2 more sources
Numerical conformal mapping and mesh generation for polygonal and multiply-connected regions [PDF]
Binliang Lin, Simon N. Chandler‐Wilde
openalex +1 more source
Palaeoecological studies reporting long‐term development histories of subarctic fens—explicitly, orohemiarctic peatlands—are scarce, and overall, permafrost‐free peatlands located in the immediate vicinity of permafrost zones have received little attention in Fennoscandia. Here, we use a multiproxy approach to study the millennial‐scale dynamics of two
Sanna R. Piilo +6 more
wiley +1 more source
UAV Path Planning via Semantic Segmentation of 3D Reality Mesh Models
Traditional unmanned aerial vehicle (UAV) path planning methods for image-based 3D reconstruction often rely solely on geometric information from initial models, resulting in redundant data acquisition in non-architectural areas.
Xiaoxinxi Zhang +3 more
doaj +1 more source
HumanMeshNet: Polygonal Mesh Recovery of Humans [PDF]
Abbhinav Venkat +3 more
openalex +1 more source
UBVH: Unified Bounding Volume and Scene Geometry Representation for Ray Tracing
Abstract Bounding volume hierarchies (BVHs) are currently the most common data structure used to accelerate ray tracing. The existing BVH methods distinguish between the bounding volume representation associated with the interior BVH nodes and the scene geometry representation associated with leaf nodes.
M. Káčerik, J. Bittner
wiley +1 more source
High order modal Discontinuous Galerkin Implicit–Explicit Runge Kutta and Linear Multistep schemes for the Boltzmann model on general polygonal meshes [PDF]
Walter Boscheri, Giacomo Dimarco
openalex +1 more source

