Results 121 to 130 of about 18,772 (276)

Hybrid Coding For Animated Polygonal Meshes

open access: yes, 2008
A new hybrid coding method for compressing animated polygonal meshes is presented. This paper assumes the simplistic representation of the geometric data: a temporal sequence of polygonal meshes for each discrete frame of the animated sequence. The method utilizes a delta coding and an octree-based method.
Jinghua Zhang   +2 more
openaire   +1 more source

UBVH: Unified Bounding Volume and Scene Geometry Representation for Ray Tracing

open access: yesComputer Graphics Forum, EarlyView.
Abstract Bounding volume hierarchies (BVHs) are currently the most common data structure used to accelerate ray tracing. The existing BVH methods distinguish between the bounding volume representation associated with the interior BVH nodes and the scene geometry representation associated with leaf nodes.
M. Káčerik, J. Bittner
wiley   +1 more source

WindPoly: Polygonal Mesh Reconstruction via Winding Numbers

open access: yes
European Conference on Computer Vision (Proceedings of ECCV 2024)
Xin He   +3 more
openaire   +2 more sources

Real‐Time Conformal Maps and Parameterizations

open access: yesComputer Graphics Forum, EarlyView.
Abstract We present a simple algorithm to conformally map between two simple and bounded planar domains based on the concept of harmonic measure, which is a conformal invariant. With suitable preprocessing, the algorithm is fast enough to compute all possible conformal maps (having three real degrees of freedom) between the two domains in real time in
Q. Chang, C. Gotsman, K. Hormann
wiley   +1 more source

Geometric Modeling Based on Polygonal Meshes

open access: yes, 2000
While traditional computer aided design (CAD) is mainly based on piecewise polynomial surface representations, the recent advances in the efficient handling of polygonal meshes have made available a set of powerful techniques which enable sophisticated modeling operations on freeform shapes. In this tutorial we are going to give a detailed introduction
Kobbelt, L.   +6 more
openaire   +2 more sources

A Survey of Methods for Constructing 3D Urban Models From Point Clouds

open access: yesComputer Graphics Forum, EarlyView.
The survey outlines a general process for constructing 3D models from point clouds and categorizes the methods based on their use of templates, basic surface primitives, hybrid approaches, or linear primitives. Additionally, the survey reviews the datasets and benchmarks that are essential for testing and training the developed methods.
Chiara Romanengo   +5 more
wiley   +1 more source

Basis Networks: Learning basis functions for free‐form triangulations

open access: yesComputer Graphics Forum, EarlyView.
Abstract We present a framework for learning compactly supported basis functions that define tangent continuous surfaces based on coarse irregular triangle meshes. The basis functions are represented as MLPs. Smoothness of the basis functions is achieved by using the values of Loop basis functions as the parameterization of the surface.
T. Djuren, M. Alexa
wiley   +1 more source

TABI: Tight and Balanced Interactive Atlas Packing

open access: yesComputer Graphics Forum, EarlyView.
Abstract Atlas packing is a key step in many computer graphics applications. Packing algorithms seek to arrange a set of charts within a fixed‐size atlas with as little downscaling as possible. Many packing applications such as content creation tools, dynamic atlas generation for video games, and texture space shading require on‐the‐fly interactive ...
F. Gu, N. Vining, A. Sheffer
wiley   +1 more source

2D Piecewise Linear Scalar Fields with Invertible Integral Lines

open access: yesComputer Graphics Forum, EarlyView.
Abstract Integral lines of the gradient flow are standard features in continuously differentiable scalar fields that enjoy some useful properties: They cover the domain densely, do not split, merge, or intersect, and are therefore invertible. For widely used discretizations of scalar fields, the corresponding polygonal approximations of integral lines ...
T.L. Erxleben   +3 more
wiley   +1 more source

Fast Injective Mesh Parameterization via Beltrami Coefficient Prolongation

open access: yesComputer Graphics Forum, EarlyView.
Abstract We present a highly efficient and robust method for free boundary injective parameterization of disk‐like triangle meshes with low isometric distortion. Harmonic function–based approaches, grounded in a strong mathematical framework, are widely employed.
G. Fargion, O. Weber
wiley   +1 more source

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