Results 51 to 60 of about 1,834,534 (169)

PHENOMENA OF JAPAN'S POPULAR CULTURE HEGEMONY IN INDONESIA: ITS RELEVANCE IN STRENGTHENING NATIONAL CULTURE KOENTJARANINGRAT PERSPECTIVE

open access: yesJurnal Yaqzhan: Analisis Filsafat, Agama dan Kemanusiaan, 2023
The development of Japanese popular culture is spreading worldwide, especially in Indonesia. Indonesia has a diversity of local wisdom values and national culture that is rich in culture with noble traditions and artistic values that are now starting to ...
Revi Dicky Adistu   +2 more
doaj   +1 more source

Akram Khan re-writes ‘Radha’: The ‘hypervisible’ cultural identity in Kylie Minogue’s ‘Showgirl’ [PDF]

open access: yes, 2009
This is an Author's Accepted Manuscript of an article published in Women & Performance: A Journal of Feminist Theory, 19(1), 23 - 34, 2009 [copyright Taylor & Francis], available online at: http://www.tandfonline.com/10.1080/07407700802655265.This paper ...
Mitra, R
core   +1 more source

Islam, Art, and Popular Culture

open access: yesTidsskrift for Islamforskning
Islam, Art, and Popular ...
Douglas Mattsson   +1 more
doaj   +1 more source

Tem boi na foto: investigação sociológica sobre a identidade das festividades do boi em Campos dos Goytacazes

open access: yesVértices, 2010
O presente trabalho aborda uma análise sobre a construção da imagem das comunidades que participam das festividades do boi, sob a ótica sociológica do processo de reconhecimento e afirmação da identidade das mesmas, uma vez que os valores estéticos ...
Elaine de Oliveira Silva
doaj   +1 more source

Video games as American popular culture [PDF]

open access: yes, 2017
Video games have moved, possibly surpassing even movies, into a central role in American popular culture in a relatively short time, and today there is increasing evidence that the video game console –to some extent, as much as the personal computer– has
Wolf, Mark J.P.
core   +2 more sources

‘More Than Just TV’: Educational broadcasting and popular culture in South Africa [PDF]

open access: yes, 2002
About the book: Yearbook 2002 contains research examples illustrating the role of media globalisation in children's and young people's lives in different parts of the world.
Barnett, Clive
core  

Theseus Loses his Way: Viktor Pelevin's Helmet of Horror and the Old Labyrinth for the New World [PDF]

open access: yes, 2014
This article explores the relationship between the myth of Theseus and the Minotaur, and Viktor Pelevin’s 2006 adaptation of it, The Helmet of Horror, particularly how it can serve as a case study for the nature and significance of adaptation.
Alison Traweek
core   +1 more source

Connecting Literacy and Popular Culture [PDF]

open access: yes, 2011
This study examined the benefits of using popular culture in the classroom to teach reading and writing strategies. The research was conducted in a one-to-one meeting with a fourth grade student.
Weld, Jamie
core   +1 more source

Wikipedia and participatory culture: Why fans edit [symposium]

open access: yesTransformative Works and Cultures, 2016
Online, fans of popular culture media partake in participatory culture in various ways, such as writing fan fiction and scrutinizing media on message boards. Another way they do so is by editing relevant articles in the online encyclopedia Wikipedia.
Paul Thomas
doaj   +1 more source

Popular Culture

open access: yes, 2020
Lawrence wanted his writing to be widely read, but he also wanted it to be an antidote to the problems he thought were exacerbated by popular culture. This chapter examines cinema in The Lost Girl (1920) and music in St. Mawr (1925), where Lawrence's ideas about the harmful effects of popular culture share much with T. W.
openaire   +1 more source

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