Results 21 to 30 of about 208,394 (275)

Parents knowledge about the development of children aged 2 to 6 years old.

open access: yesINFAD, 2018
Based on the assumption that parental knowledge about child development influences the way parents understand the behavior of their children, parenting actions and child development, this study aimed to: 1) analyze what parents know about the development
Maria da Luz Vale-Dias, Luiza Nobre-Lima
doaj   +1 more source

Pengembangan Bahan Pembelajaran IPA Berbasis Biotechnopreneurship untuk Melatih Life Skills Siswa SMP

open access: yesPrisma Sains: Jurnal Pengkajian Ilmu dan Pembelajaran Matematika dan IPA IKIP Mataram, 2016
This study aims to produce biotechnopreneurship-based science learning materials that are valid, practical, and effectiveto facilitate junior high school students’ life skills.
Nurhaningtyas Agustin   +2 more
doaj   +1 more source

Analisis Kesalahan Siswa Dalam Menyelesaikan Soal Operasi Aljabar Berdasarkan Taksonomi SOLO

open access: yesJurnal Pendidikan Matematika, 2020
Penelitian ini bertujuan untuk menganalisis kesalahan yang dilakukan siswa dalam menyelesaikan soal operasi aljabar berdasarkan taksonomi SOLO. Metode penelitian yang digunakan adalah penelitian kualitatif.
Gesela Marisa   +2 more
doaj   +1 more source

Pengembangan Multimedia IPA Berbasis Flash untuk Meningkatkan Literasi Sains Siswa SMP

open access: yesPrisma Sains: Jurnal Pengkajian Ilmu dan Pembelajaran Matematika dan IPA IKIP Mataram, 2016
This research aims to develop Flash-based IPA multimedia that is valid, practical, and effective to train students' scientific literacy on the subject of Excretion Systems in humans.
Adhiesta Kurnia Fikri Rosandi   +2 more
doaj   +1 more source

Pengembangan Modul Digital Pembelajaran Matematika Berbasis Pendekatan Open Ended Untuk Meningkatkan Kemampuan Berpikir Kreatif Matematis

open access: yesJurnal Pendidikan Matematika, 2020
Tujuan penelitian ini yaitu menghasilkan modul digital pembelajaran matematika berbasis pendekatan open ended untuk  meningkatkan kemampuan berpikir kreatif matematis siswa. Jenis penelitian ini adalah penelitian pengembangan dengan model ADDIE.
Lailatul Auliah   +2 more
doaj   +1 more source

The effect of planet-planet scattering on the survival of exomoons

open access: yes, 2013
Compared to the giant planets in the solar system, exoplanets have many remarkable properties such as the prevalence of giant planets on eccentric orbits and the presence of hot Jupiters. Planet-planet scattering (PPS) between giant planets is a possible
Gong, Yan-Xiang   +3 more
core   +1 more source

Salient selves in uncertain futures [PDF]

open access: yes, 2020
We examined possible selves during three distinct periods of uncertainty. Cancer survivors (Study 1a) and survivors’ romantic partners (Study 1b) rated the salience of possible selves in which the cancer did (negative possible self; NPS) and did not ...
Dunlop, WL, Sweeny, K
core   +1 more source

ASSESSING THE POSITIONAL ACCURACY OF RAW GNSS DATA FROM ANDROID DEVICES

open access: yesMağallaẗ Al-kūfaẗ Al-handasiyyaẗ
Smartphone devices have become the focus of attention of scholars dealing with GNSS measurements since May 2016 when Google stated using Android operating system version N that can access GNSS raw data.
Hasan Abdulhussein Jaafar   +1 more
doaj   +1 more source

Development Model Management Education Soft Skill Nurses Hospital Education

open access: yesJournal of Business and Social Review in Emerging Economies, 2018
This research intent for management model development education soft skill nurse at education hospital, and has influence increase nurse’s soft skill on nurses unit. This model development utilizes method with approaching Research & Development from Borg
Rasdi Ekosiswoyo   +3 more
doaj   +1 more source

Pengembangan Game Edutainment Berbasis Smartphone Sebagai Media Pembelajaran Berorientasi Pada Kemampuan Berpikir Kreatif

open access: yesJurnal Pendidikan Matematika, 2020
Penelitian ini bertujuan untuk mendeskripsikan langkah pengembangan serta melihat kelayakan dari sebuah game edutainment berbasis smartphone yang digunakan sebagai media pembelajaran berorientasi pada kemampuan berpikir kreatif siswa.
Fauzi Khoirul Mahfi   +2 more
doaj   +1 more source

Home - About - Disclaimer - Privacy