Results 61 to 70 of about 36,993 (309)
The(frequently updated) original version is avalable at http://www.scholarpedia.org/article/Sparse_codingMammalian brains consist of billions of neurons, each capable of independent electrical activity.
Endres, D M +3 more
core +1 more source
Multimodal Human–Robot Interaction Using Human Pose Estimation and Local Large Language Models
A multimodal human–robot interaction framework integrates human pose estimation (HPE) and a large language model (LLM) for gesture‐ and voice‐based robot control. Speech‐to‐text (STT) enables voice command interpretation, while a safety‐aware arbitration mechanism prioritizes gesture input for rapid intervention.
Nasiru Aboki +2 more
wiley +1 more source
Virtual reality with multichannel audio playback is increasingly used in hearing aid research. The purpose of this study is to compare horizontal (2D) and periphonic (3D) rendering methods in terms of localization, minimum audible angle, and perceptual ...
Gerken Merle, Hohmann Volker, Grimm Giso
doaj +1 more source
Invariant visual object and face recognition : neural and computational bases, and a model, VisNet [PDF]
Neurophysiological evidence for invariant representations of objects and faces in the primate inferior temporal visual cortex is described. Then a computational approach to how invariant representations are formed in the brain is described that builds on
Edmund T. Rolls +2 more
core +1 more source
LLM‐Integrated Human–Robot Interaction System for Microrobots
This paper proposes an LLM‐based control framework for guiding microrobots using human natural language. This framework can convert the natural human speech into safe and executable command sets for reliable navigation in complex environments. The experimental results show high accuracy and robustness in task performance, demonstrating the potential of
Bairong Zhu, Amar Salehi, Tingting Yu
wiley +1 more source
This article presents a model for teaching a true four-skills second language course in German using student drama performance as the primary vehicle of instruction. Students in this workshop-style course learn to closely read literary German drama while
J. Sosulski, Michael
doaj +1 more source
A flexible, skin‐integrated electromagnetic actuator is developed for wearable virtual/augmented reality (VR/AR) haptic systems. A tunable design model enables control over displacement and resonance frequency. The system is validated through a custom VR application with a 6 × 4 actuator array, demonstrating real‐time, spatially targeted tactile ...
Naji Tarabay +9 more
wiley +1 more source
Design and Implementation of Emulation and Verification Platform for Urban Rail Transit FAO System
To overcome the problems of high cost, low efficiency and long time period of on-site test and commissioning process for fully automatic operation(FAO) of urban rail transit, a design of emulation and verification platform for FAO was proposed.
LU Xiangyang +4 more
doaj
Deep Generative Modeling Based on VAE-GAN for 3D Indoor Scene Synthesis
With the advancement of virtual reality and 3D game technology, the demand for high-quality 3D indoor scene generation has surged. Addressing this need, this paper presents a method leveraging a VAE-GAN-based framework to conquer two primary challenges ...
Shuai Li, Hongjun Li
doaj +1 more source
Building Mental Experiences: From Scenes to Events [PDF]
Mental events are central to everyday cognition, be it our continuous perception of the world, recalling autobiographical memories, or imagining the future. Little is known about the fine-grained temporal dynamics of these processes.
Monk, Anna Mary
core

