Results 1 to 10 of about 13,833 (241)
Designing Payoffs for Some Probabilistic Gambling Games
Neal, David K., Swift, Randall J.
openaire +3 more sources
Impact of lockdown on the addictive behavior of university students in La Rioja.
One of the consequences of the COVID-19 health crisis was the general lockdown. Research shows that lockdown situations may cause changes in addictive behaviors.
A. Pérez-Albéniz +4 more
semanticscholar +1 more source
Developing current geographical debates on children’s digital geographies and popular culture, this article examines children and young people’s experiences and understandings of gambling-style systems in digital games.
Sarah Mills, J. Ash, Rachel Gordon
semanticscholar +1 more source
This research is oriented towards the use of unpublished games, as a methodological tool to support the teaching of probabilities, given by students of Statistics in Industrial Engineering from the National Experimental University of Táchira (UNET ...
Elizabeth Gandica-de-Roa
doaj +1 more source
Gambling in Digital Games and Esports: A Scoping Review
The convergence of gaming and gambling has become increasingly prominent in recent years, most notably in the context of esports. Consequently, there has been a recent surge of literature investigating this phenomenon. This convergence is often driven by
Topias Mattinen +2 more
semanticscholar +1 more source
People face numerous stressors in their life. Some engage in buying behavior as a way of relieving or coping with stress. Gambling and digital gaming are examples of popular past time activities that can distract from stressors and involve spending money.
I. Savolainen, N. Savela, Atte Oksanen
semanticscholar +1 more source
Pathologic use of video games and gotivation. Can the Gaming Motivation Scale (GAMS) predict depression and trait anxiety? [PDF]
Videogaming is an increasingly prevalent activity among adolescents worldwide. The present study aimed at adapting the Gaming Motivation Scale (GAMS) to the Italian context, assessing its psychometric properties and verifying its sensitivity to predict ...
Curcio, Giuseppe +2 more
core +1 more source
The neural basis of video gaming [PDF]
Video game playing is a frequent recreational activity. Previous studies have reported an involvement of dopamine-related ventral striatum. However, structural brain correlates of video game playing have not been investigated.
S Kühn +25 more
core +2 more sources
Research reports positive associations between gaming disorder (GD) in adolescents and loot box purchasing but has not examined this relationship for other types of simulated gambling.
N. Hing +6 more
semanticscholar +1 more source
Simulated gambling, such as playing a virtual slot machine for points rather than money, is increasingly part of the online gaming experience for youth. This study aimed to examine (1) if youth participation in simulated gambling games is associated with
N. Hing +7 more
semanticscholar +1 more source

