This research is oriented towards the use of unpublished games, as a methodological tool to support the teaching of probabilities, given by students of Statistics in Industrial Engineering from the National Experimental University of Táchira (UNET ...
Elizabeth Gandica-de-Roa
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Gamble game: a pilot mixed-methods study on board games for adolescent gambling prevention in the school setting. [PDF]
Cardinali P +3 more
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Cognitive flexibility, impulsivity, and compulsivity in problematic consumption behaviours. [PDF]
Jara-Rizzo M, Oleas D, Rodas JA.
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Sex differences, perceived stress, gaming motives, and gambling-like attitudes toward loot-boxes predict risky loot box use among Polish gamers. [PDF]
Lelonek-Kuleta B +3 more
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Gambling-Related Cognitive Distortions Among Adolescents: A Gender-Based Analysis. [PDF]
Aonso-Diego G +2 more
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Promoting Rational Risk Engagement Through Feedback in a Gambling-Analog Learning Environment: A Pilot Study. [PDF]
Cong Y, Wang Z.
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From isolated openings to streaks: a sequential observational study of loot box openings in livestreamed gaming. [PDF]
Borja-Block R +4 more
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Gambling in women: A systematic review of interventions and prevention approaches. [PDF]
Monreal-Bartolomé A +7 more
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Problem Gambling Among Spanish University Students: A Gender Perspective Analysis and Its Public Health Relevance. [PDF]
Samaniego Gisbert JA +2 more
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Widespread illegal video game advertising in the UK and South Korea: Many adverts not disclosing loot box presence found using Meta's ad repository. [PDF]
Xiao LY +5 more
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