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This research is oriented towards the use of unpublished games, as a methodological tool to support the teaching of probabilities, given by students of Statistics in Industrial Engineering from the National Experimental University of Táchira (UNET ...
Elizabeth Gandica-de-Roa
doaj +1 more source
The neural basis of video gaming [PDF]
Video game playing is a frequent recreational activity. Previous studies have reported an involvement of dopamine-related ventral striatum. However, structural brain correlates of video game playing have not been investigated.
A Barbot +25 more
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Pathologic use of video games and gotivation. Can the Gaming Motivation Scale (GAMS) predict depression and trait anxiety? [PDF]
Videogaming is an increasingly prevalent activity among adolescents worldwide. The present study aimed at adapting the Gaming Motivation Scale (GAMS) to the Italian context, assessing its psychometric properties and verifying its sensitivity to predict ...
Curcio, Giuseppe +2 more
core +1 more source
Aging and decision making: a comparison between neurologically healthy elderly and young individuals [PDF]
We report the results of experiments on economic decisions with two populations, one of healthy elderly individuals (average age 82) and one of younger students (average age 20).
Allman, John M. +4 more
core +1 more source
Cultural Influences in Probabilistic Thinking [PDF]
Concerns about students' difficulties in statistics and probability and a lack of research in this area outside of western countries led to a case study which explored form five (14 to 16 year olds) students' ideas in this area.
Sharma, Sashi
core +2 more sources
A Statistical Analysis of the Roulette Martingale System: Examples, Formulas and Simulations with R [PDF]
Some gamblers use a martingale or doubling strategy as a way of improving their chances of winning. This paper derives important formulas for the martingale strategy, such as the distribution, the expected value, the standard deviation of the profit, the
Pflaumer, Peter
core +2 more sources
Optimal inference with suboptimal models:Addiction and active Bayesian inference [PDF]
When casting behaviour as active (Bayesian) inference, optimal inference is defined with respect to an agent's beliefs - based on its generative model of the world.
Adams +89 more
core +2 more sources
Quantum Games and Quantum Strategies [PDF]
We investigate the quantization of non-zero sum games. For the particular case of the Prisoners' Dilemma we show that this game ceases to pose a dilemma if quantum strategies are allowed for.
A. K. Ekert +13 more
core +2 more sources
Interference Effects in Quantum Belief Networks
Probabilistic graphical models such as Bayesian Networks are one of the most powerful structures known by the Computer Science community for deriving probabilistic inferences.
Moreira, Catarina, Wichert, Andreas
core +1 more source
Mathematical models of games of chance: Epistemological taxonomy and potential in problem-gambling research [PDF]
Games of chance are developed in their physical consumer-ready form on the basis of mathematical models, which stand as the premises of their existence and represent their physical processes.
Barboianu, Catalin
core +3 more sources

